// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/core.h" #include "core/hle/service/nvdrv/nvdrv_interface.h" #include "core/hle/service/nvnflinger/hos_binder_driver.h" #include "core/hle/service/server_manager.h" #include "core/hle/service/sm/sm.h" #include "core/hle/service/vi/application_display_service.h" #include "core/hle/service/vi/application_root_service.h" #include "core/hle/service/vi/fbshare_buffer_manager.h" #include "core/hle/service/vi/manager_root_service.h" #include "core/hle/service/vi/system_root_service.h" #include "core/hle/service/vi/vi.h" namespace Service::VI { void LoopProcess(Core::System& system) { const auto binder_service = system.ServiceManager().GetService("dispdrv", true); const auto nvdrv = system.ServiceManager().GetService("nvdrv:s", true)->GetModule(); const auto shared_buffer_manager = std::make_shared(system, binder_service->GetSurfaceFlinger(), nvdrv); auto server_manager = std::make_unique(system); server_manager->RegisterNamedService( "vi:m", std::make_shared(system, binder_service, shared_buffer_manager)); server_manager->RegisterNamedService( "vi:s", std::make_shared(system, binder_service, shared_buffer_manager)); server_manager->RegisterNamedService( "vi:u", std::make_shared(system, binder_service, shared_buffer_manager)); ServerManager::RunServer(std::move(server_manager)); } } // namespace Service::VI