mirror of https://git.citron-emu.org/citron/emu
This commit adds new settings and optimizations for shader compilation: - Add new settings: - use_enhanced_shader_building: Enable enhanced shader compilation - shader_compilation_priority: Control shader compilation priority - Improve shader compilation performance: - Optimize worker thread allocation based on CPU cores - Add smarter async shader compilation heuristics - Prioritize vertex and fragment shader compilation - Add performance tracking and logging - Add performance monitoring: - Track shader compilation times - Log slow shader compilations - Monitor async shader compilation statistics This is a work in progress commit. Further optimizations and refinements will be needed based on testing and feedback. Signed-off-by: Zephyron <zephyron@citron-emu.org> |
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.. | ||
android | ||
audio_core | ||
citron | ||
citron_cmd | ||
common | ||
core | ||
dedicated_room | ||
frontend_common | ||
hid_core | ||
input_common | ||
network | ||
shader_recompiler | ||
tests | ||
video_core | ||
web_service | ||
.clang-format | ||
CMakeLists.txt |