package com.hypixel.hytale.builtin.adventure.objectives.blockstates; import com.hypixel.hytale.builtin.adventure.objectives.Objective; import com.hypixel.hytale.builtin.adventure.objectives.ObjectivePlugin; import com.hypixel.hytale.builtin.adventure.objectives.events.TreasureChestOpeningEvent; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.component.ComponentAccessor; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.component.Store; import com.hypixel.hytale.event.IEventDispatcher; import com.hypixel.hytale.server.core.HytaleServer; import com.hypixel.hytale.server.core.entity.UUIDComponent; import com.hypixel.hytale.server.core.inventory.ItemStack; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.meta.BlockState; import com.hypixel.hytale.server.core.universe.world.meta.state.BreakValidatedBlockState; import com.hypixel.hytale.server.core.universe.world.meta.state.ItemContainerState; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import java.util.List; import java.util.UUID; import javax.annotation.Nonnull; public class TreasureChestState extends ItemContainerState implements BreakValidatedBlockState { public static final BuilderCodec CODEC = BuilderCodec.builder(TreasureChestState.class, TreasureChestState::new, BlockState.BASE_CODEC) .append( new KeyedCodec<>("ObjectiveUUID", Codec.UUID_BINARY), (treasureChestState, uuid) -> treasureChestState.objectiveUUID = uuid, treasureChestState -> treasureChestState.objectiveUUID ) .add() .append( new KeyedCodec<>("ChestUUID", Codec.UUID_BINARY), (treasureChestState, uuid) -> treasureChestState.chestUUID = uuid, treasureChestState -> treasureChestState.chestUUID ) .add() .append( new KeyedCodec<>("Opened", Codec.BOOLEAN), (treasureChestState, aBoolean) -> treasureChestState.opened = aBoolean, treasureChestState -> treasureChestState.opened ) .add() .build(); protected UUID objectiveUUID; protected UUID chestUUID; protected boolean opened; @Override public boolean canOpen(@Nonnull Ref ref, @Nonnull ComponentAccessor componentAccessor) { if (!this.opened) { UUIDComponent uuidComponent = componentAccessor.getComponent(ref, UUIDComponent.getComponentType()); assert uuidComponent != null; Objective objective = ObjectivePlugin.get().getObjectiveDataStore().getObjective(this.objectiveUUID); return objective != null && objective.getActivePlayerUUIDs().contains(uuidComponent.getUuid()); } else { return true; } } @Override public boolean canDestroy(@Nonnull Ref playerRef, @Nonnull ComponentAccessor componentAccessor) { return this.opened; } @Override public void onOpen(@Nonnull Ref ref, @Nonnull World world, @Nonnull Store store) { IEventDispatcher dispatcher = HytaleServer.get() .getEventBus() .dispatchFor(TreasureChestOpeningEvent.class, world.getName()); if (dispatcher.hasListener()) { dispatcher.dispatch(new TreasureChestOpeningEvent(this.objectiveUUID, this.chestUUID, ref, store)); } this.setOpened(true); } public void setOpened(boolean opened) { this.opened = opened; } public void setObjectiveData(UUID objectiveUUID, UUID chestUUID, List itemStacks) { this.objectiveUUID = objectiveUUID; this.chestUUID = chestUUID; this.itemContainer.addItemStacks(itemStacks); } }