package com.hypixel.hytale.builtin.adventure.objectives.task; import com.hypixel.hytale.builtin.adventure.objectives.Objective; import com.hypixel.hytale.builtin.adventure.objectives.ObjectivePlugin; import com.hypixel.hytale.builtin.adventure.objectives.blockstates.TreasureChestState; import com.hypixel.hytale.builtin.adventure.objectives.config.task.TreasureMapObjectiveTaskAsset; import com.hypixel.hytale.builtin.adventure.objectives.events.TreasureChestOpeningEvent; import com.hypixel.hytale.builtin.adventure.objectives.transaction.RegistrationTransactionRecord; import com.hypixel.hytale.builtin.adventure.objectives.transaction.SpawnTreasureChestTransactionRecord; import com.hypixel.hytale.builtin.adventure.objectives.transaction.TransactionRecord; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.codec.codecs.array.ArrayCodec; import com.hypixel.hytale.component.ComponentAccessor; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.component.Store; import com.hypixel.hytale.math.util.ChunkUtil; import com.hypixel.hytale.math.util.MathUtil; import com.hypixel.hytale.math.util.TrigMathUtil; import com.hypixel.hytale.math.vector.Transform; import com.hypixel.hytale.math.vector.Vector3d; import com.hypixel.hytale.math.vector.Vector3i; import com.hypixel.hytale.protocol.packets.worldmap.MapMarker; import com.hypixel.hytale.server.core.inventory.ItemStack; import com.hypixel.hytale.server.core.modules.item.ItemModule; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk; import com.hypixel.hytale.server.core.universe.world.meta.BlockState; import com.hypixel.hytale.server.core.universe.world.meta.BlockStateModule; import com.hypixel.hytale.server.core.universe.world.meta.state.ItemContainerState; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import com.hypixel.hytale.server.core.util.PositionUtil; import it.unimi.dsi.fastutil.objects.ObjectArrayList; import java.util.Collections; import java.util.List; import java.util.UUID; import java.util.logging.Level; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class TreasureMapObjectiveTask extends ObjectiveTask { public static final BuilderCodec CODEC = BuilderCodec.builder( TreasureMapObjectiveTask.class, TreasureMapObjectiveTask::new, BASE_CODEC ) .append( new KeyedCodec<>("CurrentCompletion", Codec.INTEGER), (treasureMapObjectiveTask, integer) -> treasureMapObjectiveTask.currentCompletion = integer, treasureMapObjectiveTask -> treasureMapObjectiveTask.currentCompletion ) .add() .append( new KeyedCodec<>("ChestCount", Codec.INTEGER), (treasureMapObjectiveTask, integer) -> treasureMapObjectiveTask.chestCount = integer, treasureMapObjectiveTask -> treasureMapObjectiveTask.chestCount ) .add() .append(new KeyedCodec<>("ChestUUIDs", new ArrayCodec<>(Codec.UUID_BINARY, UUID[]::new)), (treasureMapObjectiveTask, uuids) -> { treasureMapObjectiveTask.chestUUIDs.clear(); Collections.addAll(treasureMapObjectiveTask.chestUUIDs, uuids); }, treasureMapObjectiveTask -> treasureMapObjectiveTask.chestUUIDs.toArray(UUID[]::new)) .add() .build(); public static final int CHEST_SPAWN_TRY = 500; private int currentCompletion; private int chestCount; private final List chestUUIDs = new ObjectArrayList(); public TreasureMapObjectiveTask(@Nonnull TreasureMapObjectiveTaskAsset asset, int taskSetIndex, int taskIndex) { super(asset, taskSetIndex, taskIndex); } protected TreasureMapObjectiveTask() { } @Nonnull public TreasureMapObjectiveTaskAsset getAsset() { return (TreasureMapObjectiveTaskAsset)super.getAsset(); } @Nonnull public String getChestMarkerIDFromUUID(@Nonnull UUID uuid) { return "TreasureChest_" + uuid.toString(); } @Nonnull @Override protected TransactionRecord[] setup0(@Nonnull Objective objective, @Nonnull World world, @Nonnull Store store) { this.eventRegistry.register(TreasureChestOpeningEvent.class, world.getName(), event -> this.onTreasureChestOpeningEvent(objective, event)); TransactionRecord[] transactionRecords = this.serializedTransactionRecords; if (transactionRecords != null) { return RegistrationTransactionRecord.append(transactionRecords, this.eventRegistry); } else { TreasureMapObjectiveTaskAsset.ChestConfig[] chestConfigs = this.getAsset().getChestConfigs(); transactionRecords = new TransactionRecord[chestConfigs.length]; this.chestCount = chestConfigs.length; for (int i = 0; i < chestConfigs.length; i++) { transactionRecords[i] = this.spawnChest(objective, world, chestConfigs[i], store); } return RegistrationTransactionRecord.append(transactionRecords, this.eventRegistry); } } @Override public boolean checkCompletion() { return this.currentCompletion >= this.chestCount; } private void onTreasureChestOpeningEvent(@Nonnull Objective objective, @Nonnull TreasureChestOpeningEvent event) { UUID chestUUID = event.getChestUUID(); if (this.chestUUIDs.contains(chestUUID)) { this.currentCompletion++; objective.markDirty(); this.sendUpdateObjectiveTaskPacket(objective); String chestMarkerID = this.getChestMarkerIDFromUUID(chestUUID); this.removeMarker(chestMarkerID); Ref playerRef = event.getPlayerRef(); Store store = event.getStore(); if (this.checkCompletion()) { this.consumeTaskConditions(store, playerRef, objective.getActivePlayerUUIDs()); this.complete(objective, store); objective.checkTaskSetCompletion(store); } } } @Nonnull private TransactionRecord spawnChest( @Nonnull Objective objective, @Nonnull World world, @Nonnull TreasureMapObjectiveTaskAsset.ChestConfig chestConfig, @Nonnull ComponentAccessor componentAccessor ) { Vector3i conditionPosition = this.calculateChestSpawnPosition(chestConfig, objective, world, componentAccessor); SpawnTreasureChestTransactionRecord transactionRecord = new SpawnTreasureChestTransactionRecord(world.getWorldConfig().getUuid(), conditionPosition); if (conditionPosition == null) { return transactionRecord.fail("Position not safe to spawn chest"); } else { TreasureChestState treasureChestState = this.spawnChestBlock(world, conditionPosition, chestConfig.getChestBlockTypeKey(), transactionRecord); if (treasureChestState == null) { return transactionRecord; } else { UUID chestUUID = UUID.randomUUID(); List stacks = ItemModule.get().getRandomItemDrops(chestConfig.getDroplistId()); treasureChestState.setObjectiveData(objective.getObjectiveUUID(), chestUUID, stacks); this.chestUUIDs.add(chestUUID); treasureChestState.getChunk().setState(conditionPosition.getX(), conditionPosition.getY(), conditionPosition.getZ(), treasureChestState); ObjectivePlugin.get().getLogger().at(Level.INFO).log("Spawned chest at: " + conditionPosition); this.addMarker( new MapMarker( this.getChestMarkerIDFromUUID(chestUUID), "Chest", "Home.png", PositionUtil.toTransformPacket(new Transform(conditionPosition)), null ) ); return transactionRecord; } } } @Nullable private TreasureChestState spawnChestBlock( @Nonnull World world, @Nonnull Vector3i conditionPosition, String chestBlockTypeKey, @Nonnull SpawnTreasureChestTransactionRecord transactionRecord ) { WorldChunk worldChunk = world.getChunk(ChunkUtil.indexChunkFromBlock(conditionPosition.x, conditionPosition.z)); worldChunk.setBlock(conditionPosition.x, conditionPosition.y, conditionPosition.z, chestBlockTypeKey); BlockState blockState = worldChunk.getState(conditionPosition.x, conditionPosition.y, conditionPosition.z); if (!(blockState instanceof ItemContainerState)) { transactionRecord.fail("BlockState is not a container"); return null; } else { TreasureChestState treasureChestState = BlockStateModule.get() .createBlockState(TreasureChestState.class, worldChunk, conditionPosition.clone(), blockState.getBlockType()); if (treasureChestState == null) { transactionRecord.fail("Failed to create TreasureChestState!"); return null; } else { return treasureChestState; } } } @Nullable private Vector3i calculateChestSpawnPosition( @Nonnull TreasureMapObjectiveTaskAsset.ChestConfig chestConfig, @Nonnull Objective objective, @Nonnull World world, @Nonnull ComponentAccessor componentAccessor ) { int currentTry = 0; Vector3i conditionPosition; for (conditionPosition = null; currentTry < 500 && conditionPosition == null; currentTry++) { double angle = Math.random() * (float) (Math.PI * 2); float radius = MathUtil.randomFloat(chestConfig.getMinRadius(), chestConfig.getMaxRadius()); Vector3d objectivePosition = objective.getPosition(componentAccessor); Vector3d position = objectivePosition.clone().floor(); position.add(radius * TrigMathUtil.cos(angle), 0.0, radius * TrigMathUtil.sin(angle)); position.y = world.getChunk(ChunkUtil.indexChunkFromBlock(position.x, position.z)).getHeight(MathUtil.floor(position.x), MathUtil.floor(position.z)); conditionPosition = chestConfig.getWorldLocationProvider().runCondition(world, position.toVector3i()); } return conditionPosition; } @Nonnull public com.hypixel.hytale.protocol.ObjectiveTask toPacket(@Nonnull Objective objective) { com.hypixel.hytale.protocol.ObjectiveTask packet = new com.hypixel.hytale.protocol.ObjectiveTask(); packet.taskDescriptionKey = this.asset.getDescriptionKey(objective.getObjectiveId(), this.taskSetIndex, this.taskIndex); packet.currentCompletion = this.currentCompletion; packet.completionNeeded = this.chestCount; return packet; } @Nonnull @Override public String toString() { return "TreasureMapObjectiveTask{currentCompletion=" + this.currentCompletion + ", chestCount=" + this.chestCount + ", chestUUIDs=" + this.chestUUIDs + "} " + super.toString(); } }