package com.hypixel.hytale.builtin.asseteditor.event; import com.hypixel.hytale.builtin.asseteditor.AssetPath; import com.hypixel.hytale.builtin.asseteditor.EditorClient; public class AssetEditorSelectAssetEvent extends EditorClientEvent { private final String assetType; private final AssetPath assetFilePath; private final String previousAssetType; private final AssetPath previousAssetFilePath; public AssetEditorSelectAssetEvent( EditorClient editorClient, String assetType, AssetPath assetFilePath, String previousAssetType, AssetPath previousAssetFilePath ) { super(editorClient); this.assetType = assetType; this.assetFilePath = assetFilePath; this.previousAssetType = previousAssetType; this.previousAssetFilePath = previousAssetFilePath; } public String getAssetType() { return this.assetType; } public AssetPath getAssetFilePath() { return this.assetFilePath; } public String getPreviousAssetType() { return this.previousAssetType; } public AssetPath getPreviousAssetFilePath() { return this.previousAssetFilePath; } }