package com.hypixel.hytale.builtin.buildertools.commands; import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin; import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.component.Store; import com.hypixel.hytale.math.vector.Vector3d; import com.hypixel.hytale.math.vector.Vector3i; import com.hypixel.hytale.protocol.GameMode; import com.hypixel.hytale.server.core.Message; import com.hypixel.hytale.server.core.command.system.CommandContext; import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg; import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes; import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeIntPosition; import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand; import com.hypixel.hytale.server.core.entity.entities.Player; import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent; import com.hypixel.hytale.server.core.prefab.selection.mask.BlockPattern; import com.hypixel.hytale.server.core.universe.PlayerRef; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import javax.annotation.Nonnull; public class ClearBlocksCommand extends AbstractPlayerCommand { @Nonnull private static final Message MESSAGE_COMMANDS_CLEAR_NO_SELECTION = Message.translation("server.commands.clear.noSelection"); public ClearBlocksCommand() { super("clearBlocks", "server.commands.clear.desc"); this.setPermissionGroup(GameMode.Creative); this.addAliases("clear"); this.addUsageVariant( new AbstractPlayerCommand("server.commands.clear.desc") { @Nonnull private final RequiredArg positionOneArg = this.withRequiredArg( "positionOne", "server.commands.clear.positionOne.desc", ArgTypes.RELATIVE_BLOCK_POSITION ); @Nonnull private final RequiredArg positionTwoArg = this.withRequiredArg( "positionTwo", "server.commands.clear.positionTwo.desc", ArgTypes.RELATIVE_BLOCK_POSITION ); @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { ChunkStore chunkStore = world.getChunkStore(); Player playerComponent = store.getComponent(ref, Player.getComponentType()); assert playerComponent != null; TransformComponent transformComponent = store.getComponent(ref, TransformComponent.getComponentType()); assert transformComponent != null; if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) { Vector3d position = transformComponent.getPosition(); RelativeIntPosition relativeIntPositionOne = this.positionOneArg.get(context); RelativeIntPosition relativeIntPositionTwo = this.positionTwoArg.get(context); Vector3i posOne = relativeIntPositionOne.getBlockPosition(position, chunkStore); Vector3i posTwo = relativeIntPositionTwo.getBlockPosition(position, chunkStore); Vector3i min = Vector3i.min(posOne, posTwo); Vector3i max = Vector3i.max(posOne, posTwo); BuilderToolsPlugin.addToQueue( playerComponent, playerRef, (r, s, componentAccessor) -> s.clear(min.x, min.y, min.z, max.x, max.y, max.z, componentAccessor) ); } } } ); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { Player playerComponent = store.getComponent(ref, Player.getComponentType()); assert playerComponent != null; if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) { BuilderToolsPlugin.BuilderState builderState = BuilderToolsPlugin.getState(playerComponent, playerRef); if (builderState.getSelection() == null) { playerRef.sendMessage(MESSAGE_COMMANDS_CLEAR_NO_SELECTION); } else { BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.set(BlockPattern.EMPTY, componentAccessor)); } } } }