package com.hypixel.hytale.builtin.buildertools.commands; import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin; import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.component.Store; import com.hypixel.hytale.math.Axis; import com.hypixel.hytale.protocol.GameMode; import com.hypixel.hytale.server.core.command.system.CommandContext; import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg; import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeDirection; import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand; import com.hypixel.hytale.server.core.entity.entities.Player; import com.hypixel.hytale.server.core.modules.entity.component.HeadRotation; import com.hypixel.hytale.server.core.universe.PlayerRef; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class FlipCommand extends AbstractPlayerCommand { public FlipCommand() { super("flip", "server.commands.flip.desc"); this.setPermissionGroup(GameMode.Creative); this.addUsageVariant(new FlipCommand.FlipWithDirectionCommand()); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { executeFlip(store, ref, playerRef, null); } private static void executeFlip( @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nullable RelativeDirection direction ) { Player playerComponent = store.getComponent(ref, Player.getComponentType()); assert playerComponent != null; if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) { HeadRotation headRotationComponent = store.getComponent(ref, HeadRotation.getComponentType()); if (headRotationComponent != null) { Axis axis; if (direction != null) { axis = RelativeDirection.toAxis(direction, headRotationComponent); } else { axis = headRotationComponent.getAxis(); } BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.flip(r, axis, componentAccessor)); } } } private static class FlipWithDirectionCommand extends AbstractPlayerCommand { @Nonnull private final RequiredArg directionArg = this.withRequiredArg( "direction", "server.commands.flip.direction.desc", RelativeDirection.ARGUMENT_TYPE ); public FlipWithDirectionCommand() { super("server.commands.flip.desc"); this.setPermissionGroup(GameMode.Creative); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { FlipCommand.executeFlip(store, ref, playerRef, this.directionArg.get(context)); } } }