package com.hypixel.hytale.builtin.buildertools.commands; import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin; import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.component.Store; import com.hypixel.hytale.math.vector.Vector3i; import com.hypixel.hytale.protocol.GameMode; import com.hypixel.hytale.server.core.command.system.CommandContext; import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg; import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg; import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes; import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeDirection; import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand; import com.hypixel.hytale.server.core.entity.entities.Player; import com.hypixel.hytale.server.core.modules.entity.component.HeadRotation; import com.hypixel.hytale.server.core.universe.PlayerRef; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class MoveCommand extends AbstractPlayerCommand { @Nonnull private final FlagArg emptyFlag = this.withFlagArg("empty", "server.commands.move.empty.desc"); @Nonnull private final FlagArg entitiesFlag = this.withFlagArg("entities", "server.commands.move.entities.desc"); public MoveCommand() { super("move", "server.commands.move.desc"); this.setPermissionGroup(GameMode.Creative); this.addUsageVariant(new MoveCommand.MoveWithDistanceCommand()); this.addUsageVariant(new MoveCommand.MoveWithDirectionAndDistanceCommand()); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { executeMove(store, ref, playerRef, null, 1, this.emptyFlag.get(context), this.entitiesFlag.get(context)); } private static void executeMove( @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nullable RelativeDirection direction, int distance, boolean empty, boolean entities ) { Player playerComponent = store.getComponent(ref, Player.getComponentType()); assert playerComponent != null; if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) { HeadRotation headRotationComponent = store.getComponent(ref, HeadRotation.getComponentType()); assert headRotationComponent != null; Vector3i directionVector = RelativeDirection.toDirectionVector(direction, headRotationComponent).scale(distance); BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.move(r, directionVector, empty, entities, componentAccessor)); } } private static class MoveWithDirectionAndDistanceCommand extends AbstractPlayerCommand { @Nonnull private final RequiredArg directionArg = this.withRequiredArg( "direction", "server.commands.move.direction.desc", RelativeDirection.ARGUMENT_TYPE ); @Nonnull private final RequiredArg distanceArg = this.withRequiredArg("distance", "server.commands.move.distance.desc", ArgTypes.INTEGER); @Nonnull private final FlagArg emptyFlag = this.withFlagArg("empty", "server.commands.move.empty.desc"); @Nonnull private final FlagArg entitiesFlag = this.withFlagArg("entities", "server.commands.move.entities.desc"); public MoveWithDirectionAndDistanceCommand() { super("server.commands.move.desc"); this.setPermissionGroup(GameMode.Creative); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { MoveCommand.executeMove( store, ref, playerRef, this.directionArg.get(context), this.distanceArg.get(context), this.emptyFlag.get(context), this.entitiesFlag.get(context) ); } } private static class MoveWithDistanceCommand extends AbstractPlayerCommand { @Nonnull private final RequiredArg distanceArg = this.withRequiredArg("distance", "server.commands.move.distance.desc", ArgTypes.INTEGER); @Nonnull private final FlagArg emptyFlag = this.withFlagArg("empty", "server.commands.move.empty.desc"); @Nonnull private final FlagArg entitiesFlag = this.withFlagArg("entities", "server.commands.move.entities.desc"); public MoveWithDistanceCommand() { super("server.commands.move.desc"); this.setPermissionGroup(GameMode.Creative); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { MoveCommand.executeMove(store, ref, playerRef, null, this.distanceArg.get(context), this.emptyFlag.get(context), this.entitiesFlag.get(context)); } } }