package com.hypixel.hytale.builtin.buildertools.commands; import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin; import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.component.Store; import com.hypixel.hytale.math.Axis; import com.hypixel.hytale.protocol.GameMode; import com.hypixel.hytale.server.core.Message; import com.hypixel.hytale.server.core.command.system.CommandContext; import com.hypixel.hytale.server.core.command.system.arguments.system.DefaultArg; import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg; import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes; import com.hypixel.hytale.server.core.command.system.arguments.types.EnumArgumentType; import com.hypixel.hytale.server.core.command.system.basecommands.AbstractCommandCollection; import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand; import com.hypixel.hytale.server.core.entity.entities.Player; import com.hypixel.hytale.server.core.universe.PlayerRef; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import javax.annotation.Nonnull; public class RotateCommand extends AbstractCommandCollection { public RotateCommand() { super("rotate", "server.commands.rotate.desc"); this.setPermissionGroup(GameMode.Creative); this.addUsageVariant(new RotateCommand.RotateArbitraryVariant()); this.addUsageVariant(new RotateCommand.RotateAxisVariant()); } private static class RotateArbitraryVariant extends AbstractPlayerCommand { @Nonnull private final RequiredArg yawArg = this.withRequiredArg("yaw", "server.commands.rotate.yaw.desc", ArgTypes.FLOAT); @Nonnull private final RequiredArg pitchArg = this.withRequiredArg("pitch", "server.commands.rotate.pitch.desc", ArgTypes.FLOAT); @Nonnull private final RequiredArg rollArg = this.withRequiredArg("roll", "server.commands.rotate.roll.desc", ArgTypes.FLOAT); RotateArbitraryVariant() { super("server.commands.rotate.arbitrary.variant.desc"); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { Player playerComponent = store.getComponent(ref, Player.getComponentType()); assert playerComponent != null; if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) { float yaw = this.yawArg.get(context); float pitch = this.pitchArg.get(context); float roll = this.rollArg.get(context); boolean isSimple90Degree = yaw % 90.0F == 0.0F && pitch % 90.0F == 0.0F && roll % 90.0F == 0.0F; if (isSimple90Degree && pitch == 0.0F && roll == 0.0F) { BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.rotate(r, Axis.Y, (int)yaw, componentAccessor)); } else { BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.rotateArbitrary(r, yaw, pitch, roll, componentAccessor)); } } } } private static class RotateAxisVariant extends AbstractPlayerCommand { @Nonnull private static final Message MESSAGE_BUILDER_TOOLS_ROTATE_ANGLE_USAGE = Message.translation("server.builderTools.rotate.angleUsage"); @Nonnull private final RequiredArg angleArg = this.withRequiredArg("angle", "server.commands.rotate.angle.desc", ArgTypes.INTEGER); @Nonnull private final DefaultArg axisArg = this.withDefaultArg( "axis", "server.commands.rotate.axis.desc", new EnumArgumentType<>("server.commands.parsing.argtype.axis.name", Axis.class), Axis.Y, "Y" ); RotateAxisVariant() { super("server.commands.rotate.axis.variant.desc"); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { Player playerComponent = store.getComponent(ref, Player.getComponentType()); assert playerComponent != null; if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) { int angle = this.angleArg.get(context); Axis axis = this.axisArg.get(context); if (angle % 90 != 0) { context.sendMessage(MESSAGE_BUILDER_TOOLS_ROTATE_ANGLE_USAGE); } else { BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.rotate(r, axis, angle, componentAccessor)); } } } } }