package com.hypixel.hytale.builtin.buildertools.commands; import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin; import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.component.Store; import com.hypixel.hytale.math.util.MathUtil; import com.hypixel.hytale.math.vector.Vector3d; import com.hypixel.hytale.math.vector.Vector3i; import com.hypixel.hytale.protocol.GameMode; import com.hypixel.hytale.server.core.command.system.CommandContext; import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand; import com.hypixel.hytale.server.core.entity.entities.Player; import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent; import com.hypixel.hytale.server.core.universe.PlayerRef; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import javax.annotation.Nonnull; public class SelectChunkCommand extends AbstractPlayerCommand { public SelectChunkCommand() { super("selectchunk", "server.commands.selectchunk.desc"); this.setPermissionGroup(GameMode.Creative); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { Player playerComponent = store.getComponent(ref, Player.getComponentType()); assert playerComponent != null; if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) { TransformComponent transformComponent = store.getComponent(ref, TransformComponent.getComponentType()); assert transformComponent != null; Vector3d position = transformComponent.getPosition(); int chunkX = MathUtil.floor(position.getX()) >> 5; int chunkZ = MathUtil.floor(position.getZ()) >> 5; Vector3i min = new Vector3i(chunkX << 5, 0, chunkZ << 5); Vector3i max = new Vector3i((chunkX + 1 << 5) - 1, 319, (chunkZ + 1 << 5) - 1); BuilderToolsPlugin.addToQueue( playerComponent, playerRef, (r, s, componentAccessor) -> s.select(min, max, "server.builderTools.selectReasons.chunk", componentAccessor) ); } } }