package com.hypixel.hytale.builtin.buildertools.commands; import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin; import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.component.Store; import com.hypixel.hytale.math.vector.Vector3i; import com.hypixel.hytale.protocol.GameMode; import com.hypixel.hytale.server.core.command.system.CommandContext; import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg; import com.hypixel.hytale.server.core.command.system.arguments.system.OptionalArg; import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg; import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes; import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeDirection; import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand; import com.hypixel.hytale.server.core.entity.entities.Player; import com.hypixel.hytale.server.core.modules.entity.component.HeadRotation; import com.hypixel.hytale.server.core.universe.PlayerRef; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class StackCommand extends AbstractPlayerCommand { @Nonnull private final FlagArg emptyFlag = this.withFlagArg("empty", "server.commands.stack.empty.desc"); @Nonnull private final OptionalArg spacingArg = this.withOptionalArg("spacing", "server.commands.stack.spacing.desc", ArgTypes.INTEGER); public StackCommand() { super("stack", "server.commands.stack.desc"); this.setPermissionGroup(GameMode.Creative); this.addUsageVariant(new StackCommand.StackWithCountCommand()); this.addUsageVariant(new StackCommand.StackWithDirectionAndCountCommand()); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { executeStack(store, ref, null, 1, this.emptyFlag.get(context), this.spacingArg.provided(context) ? this.spacingArg.get(context) : 0); } private static void executeStack( @Nonnull Store store, @Nonnull Ref ref, @Nullable RelativeDirection direction, int count, boolean empty, int spacing ) { Player playerComponent = store.getComponent(ref, Player.getComponentType()); assert playerComponent != null; PlayerRef playerRefComponent = store.getComponent(ref, PlayerRef.getComponentType()); assert playerRefComponent != null; if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) { HeadRotation headRotationComponent = store.getComponent(ref, HeadRotation.getComponentType()); assert headRotationComponent != null; Vector3i directionVector = RelativeDirection.toDirectionVector(direction, headRotationComponent); BuilderToolsPlugin.addToQueue( playerComponent, playerRefComponent, (r, s, componentAccessor) -> s.stack(r, directionVector, count, empty, spacing, componentAccessor) ); } } private static class StackWithCountCommand extends AbstractPlayerCommand { @Nonnull private final RequiredArg countArg = this.withRequiredArg("count", "server.commands.stack.count.desc", ArgTypes.INTEGER); @Nonnull private final FlagArg emptyFlag = this.withFlagArg("empty", "server.commands.stack.empty.desc"); @Nonnull private final OptionalArg spacingArg = this.withOptionalArg("spacing", "server.commands.stack.spacing.desc", ArgTypes.INTEGER); public StackWithCountCommand() { super("server.commands.stack.desc"); this.setPermissionGroup(GameMode.Creative); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { StackCommand.executeStack( store, ref, null, this.countArg.get(context), this.emptyFlag.get(context), this.spacingArg.provided(context) ? this.spacingArg.get(context) : 0 ); } } private static class StackWithDirectionAndCountCommand extends AbstractPlayerCommand { @Nonnull private final RequiredArg directionArg = this.withRequiredArg( "direction", "server.commands.stack.direction.desc", RelativeDirection.ARGUMENT_TYPE ); @Nonnull private final RequiredArg countArg = this.withRequiredArg("count", "server.commands.stack.count.desc", ArgTypes.INTEGER); @Nonnull private final FlagArg emptyFlag = this.withFlagArg("empty", "server.commands.stack.empty.desc"); @Nonnull private final OptionalArg spacingArg = this.withOptionalArg("spacing", "server.commands.stack.spacing.desc", ArgTypes.INTEGER); public StackWithDirectionAndCountCommand() { super("server.commands.stack.desc"); this.setPermissionGroup(GameMode.Creative); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { StackCommand.executeStack( store, ref, this.directionArg.get(context), this.countArg.get(context), this.emptyFlag.get(context), this.spacingArg.provided(context) ? this.spacingArg.get(context) : 0 ); } } }