package com.hypixel.hytale.builtin.buildertools.commands; import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin; import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings; import com.hypixel.hytale.builtin.buildertools.utils.FluidPatternHelper; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.component.Store; import com.hypixel.hytale.protocol.GameMode; import com.hypixel.hytale.server.core.Message; import com.hypixel.hytale.server.core.command.system.CommandContext; import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg; import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes; import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand; import com.hypixel.hytale.server.core.entity.entities.Player; import com.hypixel.hytale.server.core.prefab.selection.mask.BlockPattern; import com.hypixel.hytale.server.core.universe.PlayerRef; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import javax.annotation.Nonnull; public class SubmergeCommand extends AbstractPlayerCommand { @Nonnull private final RequiredArg fluidItemArg = this.withRequiredArg("fluid-item", "server.commands.submerge.fluidType.desc", ArgTypes.BLOCK_TYPE_KEY); public SubmergeCommand() { super("submerge", "server.commands.submerge.desc"); this.setPermissionGroup(GameMode.Creative); this.addAliases("flood"); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { Player playerComponent = store.getComponent(ref, Player.getComponentType()); assert playerComponent != null; if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) { String fluidItemKey = this.fluidItemArg.get(context); if (!FluidPatternHelper.isFluidItem(fluidItemKey)) { context.sendMessage(Message.translation("server.builderTools.invalidBlockType").param("name", fluidItemKey).param("key", fluidItemKey)); } else { BlockPattern pattern = BlockPattern.parse(fluidItemKey); BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.set(pattern, componentAccessor)); } } } }