package com.hypixel.hytale.builtin.buildertools.commands; import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin; import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.component.Store; import com.hypixel.hytale.protocol.GameMode; import com.hypixel.hytale.server.core.Message; import com.hypixel.hytale.server.core.command.system.CommandContext; import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg; import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes; import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand; import com.hypixel.hytale.server.core.entity.entities.Player; import com.hypixel.hytale.server.core.universe.PlayerRef; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import javax.annotation.Nonnull; public class TintCommand extends AbstractPlayerCommand { @Nonnull private final RequiredArg colorArg = this.withRequiredArg("color", "server.commands.tint.color.desc", ArgTypes.STRING); public TintCommand() { super("tint", "server.commands.tint.desc"); this.setPermissionGroup(GameMode.Creative); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { Player playerComponent = store.getComponent(ref, Player.getComponentType()); assert playerComponent != null; if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) { String color = this.colorArg.get(context); int colorI; try { if (color.charAt(0) == '#') { colorI = Integer.parseInt(color.substring(1), 16); } else { colorI = Integer.parseInt(color); } } catch (NumberFormatException var10) { context.sendMessage(Message.translation("server.builderTools.tint.colorFormatError").param("color", color)); return; } BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.tint(r, colorI, componentAccessor)); } } }