package com.hypixel.hytale.builtin.buildertools.commands; import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin; import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings; import com.hypixel.hytale.codec.validation.Validators; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.component.Store; import com.hypixel.hytale.protocol.GameMode; import com.hypixel.hytale.server.core.Message; import com.hypixel.hytale.server.core.command.system.CommandContext; import com.hypixel.hytale.server.core.command.system.arguments.system.DefaultArg; import com.hypixel.hytale.server.core.command.system.arguments.system.FlagArg; import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg; import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes; import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand; import com.hypixel.hytale.server.core.entity.entities.Player; import com.hypixel.hytale.server.core.prefab.selection.mask.BlockPattern; import com.hypixel.hytale.server.core.universe.PlayerRef; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import javax.annotation.Nonnull; public class WallsCommand extends AbstractPlayerCommand { @Nonnull private final RequiredArg patternArg = this.withRequiredArg("pattern", "server.commands.walls.blockType.desc", ArgTypes.BLOCK_PATTERN); @Nonnull private final DefaultArg thicknessArg = this.withDefaultArg( "thickness", "server.commands.walls.thickness.desc", ArgTypes.INTEGER, 1, "Thickness of one" ) .addValidator(Validators.range(1, 128)); @Nonnull private final FlagArg floorArg = this.withFlagArg("floor", "server.commands.walls.floor.desc").addAliases("bottom"); @Nonnull private final FlagArg roofArg = this.withFlagArg("roof", "server.commands.walls.roof.desc").addAliases("ceiling", "top"); @Nonnull private final FlagArg perimeterArg = this.withFlagArg("perimeter", "server.commands.walls.perimeter.desc").addAliases("all"); public WallsCommand() { super("wall", "server.commands.walls.desc"); this.setPermissionGroup(GameMode.Creative); this.addAliases("walls", "side", "sides"); } @Override protected void execute( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { Player playerComponent = store.getComponent(ref, Player.getComponentType()); assert playerComponent != null; if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) { BlockPattern pattern = this.patternArg.get(context); if (pattern != null && !pattern.isEmpty()) { Boolean floor = this.floorArg.get(context); Boolean roof = this.roofArg.get(context); Boolean perimeter = this.perimeterArg.get(context); BuilderToolsPlugin.addToQueue( playerComponent, playerRef, (r, s, componentAccessor) -> s.walls(r, pattern, this.thicknessArg.get(context), roof || perimeter, floor || perimeter, componentAccessor) ); } else { context.sendMessage(Message.translation("server.builderTools.invalidBlockType").param("name", "").param("key", "")); } } } }