package com.hypixel.hytale.builtin.buildertools.prefabeditor.commands; import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin; import com.hypixel.hytale.builtin.buildertools.prefabeditor.PrefabEditorCreationSettings; import com.hypixel.hytale.builtin.buildertools.prefabeditor.enums.PrefabRootDirectory; import com.hypixel.hytale.builtin.buildertools.prefabeditor.enums.WorldGenType; import com.hypixel.hytale.codec.validation.Validators; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.component.Store; import com.hypixel.hytale.server.core.Message; import com.hypixel.hytale.server.core.command.system.CommandContext; import com.hypixel.hytale.server.core.command.system.arguments.system.DefaultArg; import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg; import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes; import com.hypixel.hytale.server.core.command.system.basecommands.AbstractAsyncPlayerCommand; import com.hypixel.hytale.server.core.entity.entities.Player; import com.hypixel.hytale.server.core.universe.PlayerRef; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import java.nio.file.Path; import java.util.List; import java.util.concurrent.CompletableFuture; import javax.annotation.Nonnull; public class PrefabEditCreateNewCommand extends AbstractAsyncPlayerCommand { @Nonnull private static final Message MESSAGE_COMMANDS_EDIT_PREFAB_NEW_ERRORS_NOT_A_FILE = Message.translation("server.commands.editprefab.new.errors.notAFile"); @Nonnull private final RequiredArg prefabNameArg = this.withRequiredArg("prefabName", "server.commands.editprefab.new.name.desc", ArgTypes.STRING); @Nonnull private final DefaultArg worldGenTypeArg = this.withDefaultArg( "worldgen", "server.commands.editprefab.load.worldGenType.desc", ArgTypes.forEnum("WorldGenType", WorldGenType.class), PrefabEditLoadCommand.DEFAULT_WORLD_GEN_TYPE, "server.commands.editprefab.load.worldGenType.default.desc" ); @Nonnull private final DefaultArg flatNumBlocksBelowArg = this.withDefaultArg( "numBlocksToSurface", "server.commands.editprefab.load.numBlocksToSurface.desc", ArgTypes.INTEGER, 0, "server.commands.editprefab.load.numBlocksToSurface.default.desc" ) .addValidator(Validators.range(0, 120)); @Nonnull private final DefaultArg prefabPathArg = this.withDefaultArg( "prefabPath", "server.commands.editprefab.load.path.desc", ArgTypes.forEnum("PrefabPath", PrefabRootDirectory.class), PrefabRootDirectory.ASSET, "server.commands.editprefab.load.path.default.desc" ); public PrefabEditCreateNewCommand() { super("new", "server.commands.editprefab.new.desc"); } @Nonnull @Override protected CompletableFuture executeAsync( @Nonnull CommandContext context, @Nonnull Store store, @Nonnull Ref ref, @Nonnull PlayerRef playerRef, @Nonnull World world ) { Player playerComponent = store.getComponent(ref, Player.getComponentType()); assert playerComponent != null; Path prefabBaseDirectory = this.prefabPathArg.get(context).getPrefabPath(); String prefabName = this.prefabNameArg.get(context); if (!prefabName.endsWith(".prefab.json")) { prefabName = prefabName + ".prefab.json"; } Path prefabPath = prefabBaseDirectory.resolve(prefabName); if (prefabPath.toString().endsWith("/")) { context.sendMessage(MESSAGE_COMMANDS_EDIT_PREFAB_NEW_ERRORS_NOT_A_FILE); return CompletableFuture.completedFuture(null); } else { PrefabEditorCreationSettings prefabEditorLoadCommandSettings = new PrefabEditorCreationSettings( this.prefabPathArg.get(context), List.of(prefabName), 55, 15, this.worldGenTypeArg.get(context), this.flatNumBlocksBelowArg.get(context), PrefabEditLoadCommand.DEFAULT_PREFAB_STACKING_AXIS, PrefabEditLoadCommand.DEFAULT_PREFAB_ALIGNMENT, false, false, true, true, PrefabEditLoadCommand.DEFAULT_ROW_SPLIT_MODE, "Env_Zone1_Plains", "#5B9E28" ); context.sendMessage(Message.translation("server.commands.editprefab.new.success").param("path", prefabPath.toString())); return BuilderToolsPlugin.get() .getPrefabEditSessionManager() .createEditSessionForNewPrefab(ref, playerComponent, prefabEditorLoadCommandSettings, store); } } }