package com.hypixel.hytale.builtin.hytalegenerator.assets.curves; import com.hypixel.hytale.builtin.hytalegenerator.framework.math.InterpolatedCurve; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.codec.validation.Validators; import it.unimi.dsi.fastutil.doubles.Double2DoubleFunction; import javax.annotation.Nonnull; public class DistanceSCurveAsset extends CurveAsset { public static final BuilderCodec CODEC = BuilderCodec.builder( DistanceSCurveAsset.class, DistanceSCurveAsset::new, CurveAsset.ABSTRACT_CODEC ) .append(new KeyedCodec<>("ExponentA", Codec.DOUBLE, true), (t, k) -> t.exponentA = k, k -> k.exponentA) .addValidator(Validators.greaterThanOrEqual(0.0)) .add() .append(new KeyedCodec<>("ExponentB", Codec.DOUBLE, true), (t, k) -> t.exponentB = k, k -> k.exponentB) .addValidator(Validators.greaterThanOrEqual(0.0)) .add() .append(new KeyedCodec<>("Transition", Codec.DOUBLE, false), (t, k) -> t.transition = k, k -> k.transition) .addValidator(Validators.range(0.0, 1.0)) .add() .append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (t, k) -> t.range = k, k -> k.range) .addValidator(Validators.greaterThanOrEqual(0.0)) .add() .append(new KeyedCodec<>("TransitionSmooth", Codec.DOUBLE, false), (t, k) -> t.transitionSmooth = k, k -> k.transitionSmooth) .addValidator(Validators.range(0.0, 1.0)) .add() .build(); private double exponentA = 1.0; private double exponentB = 1.0; private double range = 1.0; private double transition = 1.0; private double transitionSmooth = 1.0; @Nonnull @Override public Double2DoubleFunction build() { Double2DoubleFunction functionA = in -> { if (in >= this.range) { return 0.0; } else { in /= this.range; in *= -1.0; return Math.pow(++in, this.exponentA); } }; Double2DoubleFunction functionB = in -> { if (in >= this.range) { return 0.0; } else { in /= this.range; in *= -1.0; return Math.pow(++in, this.exponentB); } }; double transitionDistance = this.transition * this.range; double positionA = this.range / 2.0 - transitionDistance / 2.0; double positionB = positionA + transitionDistance; return new InterpolatedCurve(positionA, positionB, this.transitionSmooth, functionA, functionB); } @Override public void cleanUp() { } }