package com.hypixel.hytale.builtin.hytalegenerator.assets.density; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.Noise3dDensity; import com.hypixel.hytale.builtin.hytalegenerator.fields.FastNoiseLite; import com.hypixel.hytale.builtin.hytalegenerator.fields.noise.CellNoiseField; import com.hypixel.hytale.builtin.hytalegenerator.seed.SeedBox; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.codec.validation.Validators; import javax.annotation.Nonnull; public class CellNoise3DDensityAsset extends DensityAsset { public static final BuilderCodec CODEC = BuilderCodec.builder( CellNoise3DDensityAsset.class, CellNoise3DDensityAsset::new, DensityAsset.ABSTRACT_CODEC ) .append(new KeyedCodec<>("ScaleX", Codec.DOUBLE, true), (asset, scale) -> asset.scaleX = scale, asset -> asset.scaleX) .addValidator(Validators.greaterThan(0.0)) .add() .append(new KeyedCodec<>("ScaleY", Codec.DOUBLE, true), (asset, scale) -> asset.scaleY = scale, asset -> asset.scaleY) .addValidator(Validators.greaterThan(0.0)) .add() .append(new KeyedCodec<>("ScaleZ", Codec.DOUBLE, true), (asset, scale) -> asset.scaleZ = scale, asset -> asset.scaleZ) .addValidator(Validators.greaterThan(0.0)) .add() .append(new KeyedCodec<>("Jitter", Codec.DOUBLE, true), (asset, v) -> asset.jitter = v, asset -> asset.scaleZ) .add() .append(new KeyedCodec<>("Octaves", Codec.INTEGER, true), (asset, octaves) -> asset.octaves = octaves, asset -> asset.octaves) .addValidator(Validators.greaterThan(0)) .add() .append(new KeyedCodec<>("Seed", Codec.STRING, true), (asset, seed) -> asset.seedKey = seed, asset -> asset.seedKey) .add() .append( new KeyedCodec<>("CellType", FastNoiseLite.CellularReturnType.CODEC, true), (asset, cellType) -> asset.cellType = cellType, asset -> asset.cellType ) .add() .build(); private double scaleX = 1.0; private double scaleY = 1.0; private double scaleZ = 1.0; private double jitter = 0.5; private int octaves = 1; private String seedKey = "A"; private FastNoiseLite.CellularReturnType cellType = FastNoiseLite.CellularReturnType.CellValue; @Nonnull @Override public Density build(@Nonnull DensityAsset.Argument argument) { if (this.isSkipped()) { return new ConstantValueDensity(0.0); } else { SeedBox childSeed = argument.parentSeed.child(this.seedKey); CellNoiseField noise = new CellNoiseField( childSeed.createSupplier().get(), this.scaleX, this.scaleY, this.scaleZ, this.jitter, this.octaves, this.cellType ); return new Noise3dDensity(noise); } } @Override public void cleanUp() { this.cleanUpInputs(); } }