package com.hypixel.hytale.builtin.hytalegenerator.assets.density; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import javax.annotation.Nonnull; public class ConstantDensityAsset extends DensityAsset { public static final BuilderCodec CODEC = BuilderCodec.builder( ConstantDensityAsset.class, ConstantDensityAsset::new, DensityAsset.ABSTRACT_CODEC ) .append(new KeyedCodec<>("Value", Codec.DOUBLE, true), (t, k) -> t.value = k, k -> k.value) .add() .build(); private double value = 0.0; @Nonnull @Override public Density build(@Nonnull DensityAsset.Argument argument) { return this.isSkipped() ? new ConstantValueDensity(0.0) : new ConstantValueDensity(this.value); } @Override public void cleanUp() { this.cleanUpInputs(); } }