package com.hypixel.hytale.builtin.hytalegenerator.assets.density; import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset; import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.CylinderDensity; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.RotatorDensity; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.math.vector.Vector3d; import javax.annotation.Nonnull; public class CylinderDensityAsset extends DensityAsset { public static final BuilderCodec CODEC = BuilderCodec.builder( CylinderDensityAsset.class, CylinderDensityAsset::new, DensityAsset.ABSTRACT_CODEC ) .append(new KeyedCodec<>("RadialCurve", CurveAsset.CODEC, true), (t, k) -> t.radialCurveAsset = k, k -> k.radialCurveAsset) .add() .append(new KeyedCodec<>("AxialCurve", CurveAsset.CODEC, true), (t, k) -> t.axialCurveAsset = k, k -> k.axialCurveAsset) .add() .append(new KeyedCodec<>("NewYAxis", Vector3d.CODEC, false), (t, k) -> { if (k.length() != 0.0) { t.newYAxis = k; } }, k -> k.newYAxis) .add() .append(new KeyedCodec<>("Spin", Codec.DOUBLE, false), (t, k) -> t.spinAngle = k, k -> k.spinAngle) .add() .build(); private CurveAsset radialCurveAsset = new ConstantCurveAsset(); private CurveAsset axialCurveAsset = new ConstantCurveAsset(); @Nonnull private Vector3d newYAxis = new Vector3d(0.0, 1.0, 0.0); private double spinAngle = 0.0; @Nonnull @Override public Density build(@Nonnull DensityAsset.Argument argument) { if (!this.isSkipped() && this.axialCurveAsset != null && this.radialCurveAsset != null) { CylinderDensity cylinder = new CylinderDensity(this.radialCurveAsset.build(), this.axialCurveAsset.build()); return new RotatorDensity(cylinder, this.newYAxis, this.spinAngle); } else { return new ConstantValueDensity(0.0); } } @Override public void cleanUp() { this.cleanUpInputs(); this.radialCurveAsset.cleanUp(); this.axialCurveAsset.cleanUp(); } }