package com.hypixel.hytale.builtin.hytalegenerator.assets.density; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.codec.codecs.array.ArrayCodec; import javax.annotation.Nonnull; public class PipelineDensityAsset extends DensityAsset { private static final DensityAsset[] EMPTY_INPUTS = new DensityAsset[0]; public static final BuilderCodec CODEC = BuilderCodec.builder( PipelineDensityAsset.class, PipelineDensityAsset::new, DensityAsset.ABSTRACT_CODEC ) .append(new KeyedCodec<>("Pipeline", new ArrayCodec<>(DensityAsset.CODEC, DensityAsset[]::new)), (t, k) -> t.pipeline = k, t -> t.pipeline) .add() .build(); private DensityAsset[] pipeline = new DensityAsset[0]; @Nonnull @Override public Density build(@Nonnull DensityAsset.Argument argument) { if (this.isSkipped()) { return new ConstantValueDensity(0.0); } else if (this.pipeline.length == 0) { return this.buildFirstInput(argument); } else { Density[] nextInputs = new Density[]{this.pipeline[0].build(argument)}; nextInputs[0].setInputs(this.buildInputsArray(argument)); for (int i = 1; i < this.pipeline.length; i++) { Density node = this.pipeline[i].buildWithInputs(argument, nextInputs); nextInputs[0] = node; } return nextInputs[0]; } } @Override public void cleanUp() { this.cleanUpInputs(); for (DensityAsset densityAsset : this.pipeline) { densityAsset.cleanUp(); } } }