package com.hypixel.hytale.builtin.hytalegenerator.assets.density; import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset; import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset; import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.ListPositionProviderAsset; import com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.PositionProviderAsset; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.PositionsTwistDensity; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.codec.validation.Validators; import com.hypixel.hytale.math.vector.Vector3d; import javax.annotation.Nonnull; public class PositionsTwistDensityAsset extends DensityAsset { public static final BuilderCodec CODEC = BuilderCodec.builder( PositionsTwistDensityAsset.class, PositionsTwistDensityAsset::new, DensityAsset.ABSTRACT_CODEC ) .append( new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true), (asset, v) -> asset.positionProviderAsset = v, asset -> asset.positionProviderAsset ) .add() .append(new KeyedCodec<>("TwistCurve", CurveAsset.CODEC, true), (asset, v) -> asset.pinchCurveAsset = v, asset -> asset.pinchCurveAsset) .add() .append(new KeyedCodec<>("TwistAxis", Vector3d.CODEC, true), (asset, v) -> asset.twistAxis = v, asset -> asset.twistAxis) .add() .append(new KeyedCodec<>("MaxDistance", Codec.DOUBLE, true), (asset, v) -> asset.maxDistance = v, asset -> asset.maxDistance) .addValidator(Validators.greaterThanOrEqual(0.0)) .add() .append(new KeyedCodec<>("NormalizeDistance", Codec.BOOLEAN, true), (asset, v) -> asset.normalizeDistance = v, asset -> asset.normalizeDistance) .add() .append(new KeyedCodec<>("ZeroPositionsY", Codec.BOOLEAN, true), (asset, v) -> asset.zeroPositionsY = v, asset -> asset.zeroPositionsY) .add() .build(); private PositionProviderAsset positionProviderAsset = new ListPositionProviderAsset(); private CurveAsset pinchCurveAsset = new ConstantCurveAsset(); private Vector3d twistAxis = new Vector3d(); private double maxDistance = 0.0; private boolean normalizeDistance = false; private boolean zeroPositionsY = false; @Nonnull @Override public Density build(@Nonnull DensityAsset.Argument argument) { return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new PositionsTwistDensity( this.buildFirstInput(argument), this.positionProviderAsset.build(new PositionProviderAsset.Argument(argument.parentSeed, argument.referenceBundle, argument.workerIndexer)), this.pinchCurveAsset.build(), this.twistAxis, this.maxDistance, this.normalizeDistance, this.zeroPositionsY )); } @Override public void cleanUp() { this.cleanUpInputs(); this.positionProviderAsset.cleanUp(); this.pinchCurveAsset.cleanUp(); } }