package com.hypixel.hytale.builtin.hytalegenerator.assets.density; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SmoothCeilingDensity; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.codec.validation.Validators; import javax.annotation.Nonnull; public class SmoothCeilingDensityAsset extends DensityAsset { public static final BuilderCodec CODEC = BuilderCodec.builder( SmoothCeilingDensityAsset.class, SmoothCeilingDensityAsset::new, DensityAsset.ABSTRACT_CODEC ) .append(new KeyedCodec<>("Limit", Codec.DOUBLE, true), (t, k) -> t.limit = k, k -> k.limit) .add() .append(new KeyedCodec<>("SmoothRange", Codec.DOUBLE, true), (t, k) -> t.smoothRange = k, k -> k.smoothRange) .addValidator(Validators.greaterThanOrEqual(0.0)) .add() .build(); private double smoothRange = 1.0; private double limit = 0.0; @Nonnull @Override public Density build(@Nonnull DensityAsset.Argument argument) { return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new SmoothCeilingDensity(this.limit, this.smoothRange, this.buildFirstInput(argument))); } @Override public void cleanUp() { this.cleanUpInputs(); } }