package com.hypixel.hytale.builtin.hytalegenerator.assets.density; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ClampDensity; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SmoothClampDensity; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.codec.validation.Validators; import javax.annotation.Nonnull; public class SmoothClampDensityAsset extends DensityAsset { public static final BuilderCodec CODEC = BuilderCodec.builder( SmoothClampDensityAsset.class, SmoothClampDensityAsset::new, DensityAsset.ABSTRACT_CODEC ) .append(new KeyedCodec<>("WallA", Codec.DOUBLE, true), (t, k) -> t.wallA = k, k -> k.wallA) .add() .append(new KeyedCodec<>("WallB", Codec.DOUBLE, true), (t, k) -> t.wallB = k, k -> k.wallB) .add() .append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (t, k) -> t.range = k, k -> k.range) .addValidator(Validators.greaterThanOrEqual(0.0)) .add() .build(); private double wallA = -1.0; private double wallB = 1.0; private double range = 0.01; @Nonnull @Override public Density build(@Nonnull DensityAsset.Argument argument) { if (this.isSkipped()) { return new ConstantValueDensity(0.0); } else if (this.range == 0.0) { return new ClampDensity(this.wallA, this.wallB, this.buildSecondInput(argument)); } else { double min = Math.min(this.wallA, this.wallB); double max = Math.max(this.wallA, this.wallB); return new SmoothClampDensity(min, max, this.range, this.buildSecondInput(argument)); } } @Override public void cleanUp() { this.cleanUpInputs(); } }