package com.hypixel.hytale.builtin.hytalegenerator.assets.density; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SmoothMinDensity; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.codec.validation.Validators; import javax.annotation.Nonnull; public class SmoothMinDensityAsset extends DensityAsset { public static final BuilderCodec CODEC = BuilderCodec.builder( SmoothMinDensityAsset.class, SmoothMinDensityAsset::new, DensityAsset.ABSTRACT_CODEC ) .append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (t, k) -> t.range = k, k -> k.range) .addValidator(Validators.greaterThanOrEqual(0.0)) .add() .build(); private double range = 1.0; @Nonnull @Override public Density build(@Nonnull DensityAsset.Argument argument) { return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new SmoothMinDensity(this.range, this.buildFirstInput(argument), this.buildSecondInput(argument))); } @Override public void cleanUp() { this.cleanUpInputs(); } }