package com.hypixel.hytale.builtin.hytalegenerator.assets.density; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity; import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SwitchStateDensity; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import java.util.Objects; import javax.annotation.Nonnull; public class SwitchStateDensityAsset extends DensityAsset { public static final BuilderCodec CODEC = BuilderCodec.builder( SwitchStateDensityAsset.class, SwitchStateDensityAsset::new, DensityAsset.ABSTRACT_CODEC ) .append(new KeyedCodec<>("SwitchState", Codec.STRING, true), (t, k) -> t.switchState = k, t -> t.switchState) .add() .build(); private String switchState = ""; @Nonnull @Override public Density build(@Nonnull DensityAsset.Argument argument) { if (this.isSkipped()) { return new ConstantValueDensity(0.0); } else { int stateHash = Objects.hash(this.switchState); return new SwitchStateDensity(this.buildFirstInput(argument), stateHash); } } @Override public void cleanUp() { this.cleanUpInputs(); } }