package com.hypixel.hytale.builtin.hytalegenerator.density.nodes; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import com.hypixel.hytale.builtin.hytalegenerator.framework.math.Calculator; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class ClampDensity extends Density { private final double wallA; private final double wallB; @Nullable private Density input; public ClampDensity(double wallA, double wallB, Density input) { this.wallA = wallA; this.wallB = wallB; this.input = input; } @Override public double process(@Nonnull Density.Context context) { return this.input == null ? 0.0 : Calculator.clamp(this.wallA, this.input.process(context), this.wallB); } @Override public void setInputs(@Nonnull Density[] inputs) { if (inputs.length == 0) { this.input = null; } this.input = inputs[0]; } }