package com.hypixel.hytale.builtin.hytalegenerator.density.nodes; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import com.hypixel.hytale.math.vector.Vector3d; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class GradientWarpDensity extends Density { private static final double HALF_PI = Math.PI / 2; @Nullable private Density input; @Nullable private Density warpInput; private final double slopeRange; private final double warpFactor; public GradientWarpDensity(@Nonnull Density input, @Nonnull Density warpInput, double slopeRange, double warpFactor) { if (slopeRange <= 0.0) { throw new IllegalArgumentException(); } else { this.slopeRange = slopeRange; this.warpFactor = warpFactor; this.input = input; this.warpInput = warpInput; } } @Override public double process(@Nonnull Density.Context context) { if (this.input == null) { return 0.0; } else if (this.warpInput == null) { return this.input.process(context); } else { double valueAtOrigin = this.warpInput.process(context); double maxX = context.position.x + this.slopeRange; double maxY = context.position.y + this.slopeRange; double maxZ = context.position.z + this.slopeRange; Density.Context childContext = new Density.Context(context); childContext.position = new Vector3d(maxX, context.position.y, context.position.z); double deltaX = this.warpInput.process(childContext) - valueAtOrigin; childContext.position = new Vector3d(context.position.x, maxY, context.position.z); double deltaY = this.warpInput.process(childContext) - valueAtOrigin; childContext.position = new Vector3d(context.position.x, context.position.z, maxZ); double deltaZ = this.warpInput.process(childContext) - valueAtOrigin; Vector3d gradient = new Vector3d(deltaX, deltaY, deltaZ); gradient.scale(1.0 / this.slopeRange); gradient.scale(this.warpFactor); gradient.add(context.position.x, context.position.y, context.position.z); childContext.position = gradient; return this.input.process(childContext); } } @Override public void setInputs(@Nonnull Density[] inputs) { if (inputs.length == 0) { this.input = null; } this.input = inputs[0]; if (inputs.length < 2) { this.warpInput = null; } this.warpInput = inputs[1]; } }