package com.hypixel.hytale.builtin.hytalegenerator.density.nodes; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import com.hypixel.hytale.builtin.hytalegenerator.framework.math.Calculator; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class SmoothClampDensity extends Density { private final double max; private final double min; private final double range; @Nullable private Density input; public SmoothClampDensity(double min, double max, double range, Density input) { if (range <= 0.0) { throw new IllegalArgumentException("invalid range + range"); } else if (max < min) { throw new IllegalArgumentException("max smaller than min"); } else { this.max = max; this.min = min; this.range = range; this.input = input; } } @Override public double process(@Nonnull Density.Context context) { if (this.input == null) { return 0.0; } else { double value = this.input.process(context); value = Calculator.smoothMin(this.range, this.max, value); return Calculator.smoothMax(this.range, this.min, value); } } @Override public void setInputs(@Nonnull Density[] inputs) { if (inputs.length == 0) { this.input = null; } this.input = inputs[0]; } }