package com.hypixel.hytale.builtin.hytalegenerator.density.nodes; import com.hypixel.hytale.builtin.hytalegenerator.density.Density; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class SwitchStateDensity extends Density { public static final int DEFAULT_SWITCH_STATE = 0; @Nullable private Density input; private final int switchState; public SwitchStateDensity(Density input, int switchState) { this.input = input; this.switchState = switchState; } @Override public double process(@Nonnull Density.Context context) { if (this.input == null) { return 0.0; } else { Density.Context childContext = new Density.Context(context); childContext.switchState = this.switchState; return this.input.process(context); } } @Override public void setInputs(@Nonnull Density[] inputs) { if (inputs.length == 0) { this.input = null; } this.input = inputs[0]; } }