package com.hypixel.hytale.builtin.instances.interactions; import com.hypixel.hytale.builtin.instances.InstancesPlugin; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.component.Archetype; import com.hypixel.hytale.component.CommandBuffer; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.protocol.InteractionType; import com.hypixel.hytale.protocol.WaitForDataFrom; import com.hypixel.hytale.server.core.entity.InteractionContext; import com.hypixel.hytale.server.core.entity.entities.Player; import com.hypixel.hytale.server.core.modules.entity.teleport.PendingTeleport; import com.hypixel.hytale.server.core.modules.entity.teleport.Teleport; import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler; import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import javax.annotation.Nonnull; public class ExitInstanceInteraction extends SimpleInstantInteraction { public static final BuilderCodec CODEC = BuilderCodec.builder( ExitInstanceInteraction.class, ExitInstanceInteraction::new, SimpleInstantInteraction.CODEC ) .documentation("Teleports the **Entity** out of the current **Instance** and places them at their set return point.") .build(); @Nonnull @Override public WaitForDataFrom getWaitForDataFrom() { return WaitForDataFrom.Server; } @Override protected void firstRun(@Nonnull InteractionType type, @Nonnull InteractionContext context, @Nonnull CooldownHandler cooldownHandler) { Ref ref = context.getEntity(); CommandBuffer commandBuffer = context.getCommandBuffer(); Player playerComponent = commandBuffer.getComponent(ref, Player.getComponentType()); if (playerComponent == null || !playerComponent.isWaitingForClientReady()) { Archetype archetype = commandBuffer.getArchetype(ref); if (!archetype.contains(Teleport.getComponentType()) && !archetype.contains(PendingTeleport.getComponentType())) { InstancesPlugin.exitInstance(ref, commandBuffer); } } } }