package com.hypixel.hytale.builtin.portals.interactions; import com.hypixel.hytale.builtin.instances.InstancesPlugin; import com.hypixel.hytale.builtin.portals.components.PortalDevice; import com.hypixel.hytale.builtin.portals.resources.PortalWorld; import com.hypixel.hytale.builtin.portals.ui.PortalDeviceActivePage; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.component.CommandBuffer; import com.hypixel.hytale.component.Ref; import com.hypixel.hytale.math.util.ChunkUtil; import com.hypixel.hytale.math.vector.Transform; import com.hypixel.hytale.math.vector.Vector3i; import com.hypixel.hytale.protocol.InteractionState; import com.hypixel.hytale.protocol.InteractionType; import com.hypixel.hytale.protocol.WaitForDataFrom; import com.hypixel.hytale.server.core.Message; import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType; import com.hypixel.hytale.server.core.asset.type.blocktype.config.RotationTuple; import com.hypixel.hytale.server.core.entity.InteractionContext; import com.hypixel.hytale.server.core.entity.UUIDComponent; import com.hypixel.hytale.server.core.entity.entities.Player; import com.hypixel.hytale.server.core.inventory.ItemStack; import com.hypixel.hytale.server.core.modules.block.BlockModule; import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler; import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction; import com.hypixel.hytale.server.core.universe.PlayerRef; import com.hypixel.hytale.server.core.universe.world.World; import com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk; import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore; import com.hypixel.hytale.server.core.universe.world.storage.EntityStore; import java.time.Duration; import java.util.UUID; import java.util.concurrent.CompletableFuture; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class EnterPortalInteraction extends SimpleBlockInteraction { @Nonnull public static final Duration MINIMUM_TIME_IN_WORLD = Duration.ofMillis(3000L); @Nonnull public static final BuilderCodec CODEC = BuilderCodec.builder( EnterPortalInteraction.class, EnterPortalInteraction::new, SimpleBlockInteraction.CODEC ) .build(); private static final Message MESSAGE_PORTALS_DEVICE_REF_INVALID = Message.translation("server.portals.device.refInvalid"); private static final Message MESSAGE_PORTALS_DEVICE_WORLD_IS_DEAD = Message.translation("server.portals.device.worldIsDead"); private static final Message MESSAGE_PORTALS_DEVICE_NO_SPAWN = Message.translation("server.portals.device.worldNoSpawn"); private static final Message MESSAGE_PORTALS_DEVICE_BLOCK_ENTITY_REF_INVALID = Message.translation("server.portals.device.blockEntityRefInvalid"); @Nonnull @Override public WaitForDataFrom getWaitForDataFrom() { return WaitForDataFrom.Server; } @Override protected void interactWithBlock( @Nonnull World world, @Nonnull CommandBuffer commandBuffer, @Nonnull InteractionType type, @Nonnull InteractionContext context, @Nullable ItemStack itemInHand, @Nonnull Vector3i targetBlock, @Nonnull CooldownHandler cooldownHandler ) { Ref ref = context.getEntity(); Player playerComponent = commandBuffer.getComponent(ref, Player.getComponentType()); if (playerComponent == null) { context.getState().state = InteractionState.Failed; } else if (playerComponent.getSinceLastSpawnNanos() < MINIMUM_TIME_IN_WORLD.toNanos()) { context.getState().state = InteractionState.Failed; } else { PortalDevice portalDevice = BlockModule.get().getComponent(PortalDevice.getComponentType(), world, targetBlock.x, targetBlock.y, targetBlock.z); if (portalDevice == null) { context.getState().state = InteractionState.Failed; } else { WorldChunk chunk = world.getChunkIfInMemory(ChunkUtil.indexChunkFromBlock(targetBlock.x, targetBlock.z)); if (chunk == null) { context.getState().state = InteractionState.Failed; } else { BlockType blockType = chunk.getBlockType(targetBlock); if (blockType == null) { context.getState().state = InteractionState.Failed; } else { RotationTuple rotation = chunk.getRotation(targetBlock.x, targetBlock.y, targetBlock.z); double yaw = rotation.yaw().getRadians() + Math.PI; Transform returnTransform = new Transform(targetBlock.x + 0.5, targetBlock.y + 0.5, targetBlock.z + 0.5, 0.0F, (float)yaw, 0.0F); World targetWorld = portalDevice.getDestinationWorld(); if (targetWorld == null) { playerComponent.sendMessage(MESSAGE_PORTALS_DEVICE_WORLD_IS_DEAD); context.getState().state = InteractionState.Failed; } else { UUIDComponent uuidComponent = commandBuffer.getComponent(ref, UUIDComponent.getComponentType()); assert uuidComponent != null; UUID playerUuid = uuidComponent.getUuid(); fetchTargetWorldState(targetWorld, playerUuid).thenAcceptAsync(state -> { if (!ref.isValid()) { playerComponent.sendMessage(MESSAGE_PORTALS_DEVICE_REF_INVALID); context.getState().state = InteractionState.Failed; } else { switch (state) { case OKAY: InstancesPlugin.teleportPlayerToInstance(ref, commandBuffer, targetWorld, returnTransform); break; case WORLD_DEAD: playerComponent.sendMessage(MESSAGE_PORTALS_DEVICE_WORLD_IS_DEAD); context.getState().state = InteractionState.Failed; break; case DIED_IN_WORLD: PlayerRef playerRefComponent = commandBuffer.getComponent(ref, PlayerRef.getComponentType()); assert playerRefComponent != null; Ref blockEntityRef = BlockModule.getBlockEntity(world, targetBlock.x, targetBlock.y, targetBlock.z); if (blockEntityRef == null || !blockEntityRef.isValid()) { playerComponent.sendMessage(MESSAGE_PORTALS_DEVICE_BLOCK_ENTITY_REF_INVALID); context.getState().state = InteractionState.Failed; return; } PortalDeviceActivePage activePage = new PortalDeviceActivePage(playerRefComponent, portalDevice.getConfig(), blockEntityRef); playerComponent.getPageManager().openCustomPage(ref, world.getEntityStore().getStore(), activePage); break; case NO_SPAWN_AVAILABLE: playerComponent.sendMessage(MESSAGE_PORTALS_DEVICE_NO_SPAWN); context.getState().state = InteractionState.Failed; } } }, world); } } } } } } @Nonnull private static CompletableFuture fetchTargetWorldState(@Nonnull World world, @Nonnull UUID playerId) { return CompletableFuture.supplyAsync( () -> { PortalWorld portalWorld = world.getEntityStore().getStore().getResource(PortalWorld.getResourceType()); if (!portalWorld.exists()) { return EnterPortalInteraction.TargetWorldState.WORLD_DEAD; } else if (portalWorld.getSpawnPoint() == null) { return EnterPortalInteraction.TargetWorldState.NO_SPAWN_AVAILABLE; } else { return portalWorld.getDiedInWorld().contains(playerId) ? EnterPortalInteraction.TargetWorldState.DIED_IN_WORLD : EnterPortalInteraction.TargetWorldState.OKAY; } }, world ); } @Override protected void simulateInteractWithBlock( @Nonnull InteractionType type, @Nonnull InteractionContext context, @Nullable ItemStack itemInHand, @Nonnull World world, @Nonnull Vector3i targetBlock ) { } private static enum TargetWorldState { OKAY, WORLD_DEAD, DIED_IN_WORLD, NO_SPAWN_AVAILABLE; } }