package com.hypixel.hytale.math.hitdetection; import com.hypixel.hytale.math.vector.Vector4d; import javax.annotation.Nonnull; public class Vector4dBufferList { private Vector4d[] vectors; private int size; public Vector4dBufferList(int size) { this.vectors = new Vector4d[size]; for (int i = 0; i < size; i++) { this.vectors[i] = new Vector4d(); } this.size = 0; } public Vector4d next() { return this.vectors[this.size++]; } public void clear() { this.size = 0; } public int size() { return this.size; } public Vector4d get(int i) { return this.vectors[i]; } public boolean isEmpty() { return this.size == 0; } @Nonnull @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("Vector4dBufferList{vectors=[\n"); for (int i = 0; i < this.size; i++) { sb.append(this.vectors[i]).append(",\n"); } sb.append("], size=").append(this.size).append('}'); return sb.toString(); } }