package com.hypixel.hytale.math.hitdetection.projection; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.math.hitdetection.MatrixProvider; import com.hypixel.hytale.math.matrix.Matrix4d; import javax.annotation.Nonnull; public class OrthogonalProjectionProvider implements MatrixProvider { public static final BuilderCodec CODEC = BuilderCodec.builder( OrthogonalProjectionProvider.class, OrthogonalProjectionProvider::new ) .addField(new KeyedCodec<>("Left", Codec.DOUBLE), (projectionProvider, d) -> projectionProvider.left = d, projectionProvider -> projectionProvider.left) .addField( new KeyedCodec<>("Right", Codec.DOUBLE), (projectionProvider, d) -> projectionProvider.right = d, projectionProvider -> projectionProvider.right ) .addField(new KeyedCodec<>("Top", Codec.DOUBLE), (projectionProvider, d) -> projectionProvider.top = d, projectionProvider -> projectionProvider.top) .addField( new KeyedCodec<>("Bottom", Codec.DOUBLE), (projectionProvider, d) -> projectionProvider.bottom = d, projectionProvider -> projectionProvider.bottom ) .addField(new KeyedCodec<>("Near", Codec.DOUBLE), (projectionProvider, d) -> projectionProvider.near = d, projectionProvider -> projectionProvider.near) .addField(new KeyedCodec<>("Far", Codec.DOUBLE), (projectionProvider, d) -> projectionProvider.far = d, projectionProvider -> projectionProvider.far) .build(); protected final Matrix4d matrix; protected final Matrix4d rotMatrix = new Matrix4d(); protected boolean invalid; protected double left; protected double right; protected double bottom; protected double top; protected double near; protected double far; protected double yaw; protected double pitch; protected double roll; public OrthogonalProjectionProvider() { this(new Matrix4d(), 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0); } public OrthogonalProjectionProvider( Matrix4d matrix, double left, double right, double bottom, double top, double near, double far, double yaw, double pitch, double roll ) { this.matrix = matrix; this.left = left; this.right = right; this.bottom = bottom; this.top = top; this.near = near; this.far = far; this.yaw = yaw; this.pitch = pitch; this.roll = roll; this.invalid = true; } @Nonnull public OrthogonalProjectionProvider setLeft(double left) { this.left = left; this.invalid = true; return this; } @Nonnull public OrthogonalProjectionProvider setRight(double right) { this.right = right; this.invalid = true; return this; } @Nonnull public OrthogonalProjectionProvider setBottom(double bottom) { this.bottom = bottom; this.invalid = true; return this; } @Nonnull public OrthogonalProjectionProvider setTop(double top) { this.top = top; this.invalid = true; return this; } @Nonnull public OrthogonalProjectionProvider setNear(double near) { this.near = near; this.invalid = true; return this; } @Nonnull public OrthogonalProjectionProvider setFar(double far) { this.far = far; this.invalid = true; return this; } public double getRange() { return this.far; } @Nonnull public OrthogonalProjectionProvider setRotation(double yaw, double pitch, double roll) { this.yaw = yaw; this.pitch = pitch; this.roll = roll; return this; } @Override public Matrix4d getMatrix() { if (this.invalid) { this.matrix.projectionOrtho(this.left, this.right, this.bottom, this.top, this.near, this.far); this.matrix.rotateAxis(this.roll, 0.0, 0.0, 1.0, this.rotMatrix); this.matrix.rotateAxis(this.pitch, 1.0, 0.0, 0.0, this.rotMatrix); this.matrix.rotateAxis(this.yaw, 0.0, 1.0, 0.0, this.rotMatrix); this.invalid = false; } return this.matrix; } @Nonnull @Override public String toString() { return "OrthogonalProjectionProvider{left=" + this.left + ", right=" + this.right + ", bottom=" + this.bottom + ", top=" + this.top + ", near=" + this.near + ", far=" + this.far + "}"; } }