package com.hypixel.hytale.math.vector; import com.hypixel.hytale.codec.Codec; import com.hypixel.hytale.codec.KeyedCodec; import com.hypixel.hytale.codec.builder.BuilderCodec; import com.hypixel.hytale.codec.schema.metadata.ui.UIDisplayMode; import com.hypixel.hytale.codec.validation.Validators; import com.hypixel.hytale.math.util.HashUtil; import com.hypixel.hytale.math.util.MathUtil; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class Vector3l { @Nonnull public static final BuilderCodec CODEC = BuilderCodec.builder(Vector3l.class, Vector3l::new) .metadata(UIDisplayMode.COMPACT) .appendInherited(new KeyedCodec<>("X", Codec.LONG), (o, i) -> o.x = i, o -> o.x, (o, p) -> o.x = p.x) .addValidator(Validators.nonNull()) .add() .appendInherited(new KeyedCodec<>("Y", Codec.LONG), (o, i) -> o.y = i, o -> o.y, (o, p) -> o.y = p.y) .addValidator(Validators.nonNull()) .add() .appendInherited(new KeyedCodec<>("Z", Codec.LONG), (o, i) -> o.z = i, o -> o.z, (o, p) -> o.z = p.z) .addValidator(Validators.nonNull()) .add() .build(); public static final Vector3l ZERO = new Vector3l(0L, 0L, 0L); public static final Vector3l UP = new Vector3l(0L, 1L, 0L); public static final Vector3l POS_Y = UP; public static final Vector3l DOWN = new Vector3l(0L, -1L, 0L); public static final Vector3l NEG_Y = DOWN; public static final Vector3l FORWARD = new Vector3l(0L, 0L, -1L); public static final Vector3l NEG_Z = FORWARD; public static final Vector3l NORTH = FORWARD; public static final Vector3l BACKWARD = new Vector3l(0L, 0L, 1L); public static final Vector3l POS_Z = BACKWARD; public static final Vector3l SOUTH = BACKWARD; public static final Vector3l RIGHT = new Vector3l(1L, 0L, 0L); public static final Vector3l POS_X = RIGHT; public static final Vector3l EAST = RIGHT; public static final Vector3l LEFT = new Vector3l(-1L, 0L, 0L); public static final Vector3l NEG_X = LEFT; public static final Vector3l WEST = LEFT; public static final Vector3l ALL_ONES = new Vector3l(1L, 1L, 1L); public static final Vector3l MIN = new Vector3l(Long.MIN_VALUE, Long.MIN_VALUE, Long.MIN_VALUE); public static final Vector3l MAX = new Vector3l(Long.MAX_VALUE, Long.MAX_VALUE, Long.MAX_VALUE); public static final Vector3l[] BLOCK_SIDES = new Vector3l[]{UP, DOWN, FORWARD, BACKWARD, LEFT, RIGHT}; public static final Vector3l[] BLOCK_EDGES = new Vector3l[]{ add(UP, FORWARD), add(DOWN, FORWARD), add(UP, BACKWARD), add(DOWN, BACKWARD), add(UP, LEFT), add(DOWN, LEFT), add(UP, RIGHT), add(DOWN, RIGHT), add(FORWARD, LEFT), add(FORWARD, RIGHT), add(BACKWARD, LEFT), add(BACKWARD, RIGHT) }; public static final Vector3l[] BLOCK_CORNERS = new Vector3l[]{ add(UP, FORWARD, LEFT), add(UP, FORWARD, RIGHT), add(DOWN, FORWARD, LEFT), add(DOWN, FORWARD, RIGHT), add(UP, BACKWARD, LEFT), add(UP, BACKWARD, RIGHT), add(DOWN, BACKWARD, LEFT), add(DOWN, BACKWARD, RIGHT) }; public static final Vector3l[][] BLOCK_PARTS = new Vector3l[][]{BLOCK_SIDES, BLOCK_EDGES, BLOCK_CORNERS}; public static final Vector3l[] CARDINAL_DIRECTIONS = new Vector3l[]{NORTH, SOUTH, EAST, WEST}; public long x; public long y; public long z; private transient int hash; public Vector3l() { this(0L, 0L, 0L); } public Vector3l(@Nonnull Vector3l v) { this(v.x, v.y, v.z); } public Vector3l(long x, long y, long z) { this.x = x; this.y = y; this.z = z; this.hash = 0; } public long getX() { return this.x; } public void setX(long x) { this.x = x; this.hash = 0; } public long getY() { return this.y; } public void setY(long y) { this.y = y; this.hash = 0; } public long getZ() { return this.z; } public void setZ(long z) { this.z = z; this.hash = 0; } @Nonnull public Vector3l assign(@Nonnull Vector3l v) { this.x = v.x; this.y = v.y; this.z = v.z; this.hash = v.hash; return this; } @Nonnull public Vector3l assign(long v) { this.x = v; this.y = v; this.z = v; this.hash = 0; return this; } @Nonnull public Vector3l assign(@Nonnull long[] v) { this.x = v[0]; this.y = v[1]; this.z = v[2]; this.hash = 0; return this; } @Nonnull public Vector3l assign(long x, long y, long z) { this.x = x; this.y = y; this.z = z; this.hash = 0; return this; } @Nonnull public Vector3l add(@Nonnull Vector3l v) { this.x = this.x + v.x; this.y = this.y + v.y; this.z = this.z + v.z; this.hash = 0; return this; } @Nonnull public Vector3l add(long x, long y, long z) { this.x += x; this.y += y; this.z += z; this.hash = 0; return this; } @Nonnull public Vector3l addScaled(@Nonnull Vector3l v, long s) { this.x = this.x + v.x * s; this.y = this.y + v.y * s; this.z = this.z + v.z * s; this.hash = 0; return this; } @Nonnull public Vector3l subtract(@Nonnull Vector3l v) { this.x = this.x - v.x; this.y = this.y - v.y; this.z = this.z - v.z; this.hash = 0; return this; } @Nonnull public Vector3l subtract(long x, long y, long z) { this.x -= x; this.y -= y; this.z -= z; this.hash = 0; return this; } @Nonnull public Vector3l negate() { this.x = -this.x; this.y = -this.y; this.z = -this.z; this.hash = 0; return this; } @Nonnull public Vector3l scale(long s) { this.x *= s; this.y *= s; this.z *= s; this.hash = 0; return this; } @Nonnull public Vector3l scale(double s) { this.x = (long)(this.x * s); this.y = (long)(this.y * s); this.z = (long)(this.z * s); this.hash = 0; return this; } @Nonnull public Vector3l scale(@Nonnull Vector3l p) { this.x = this.x * p.x; this.y = this.y * p.y; this.z = this.z * p.z; this.hash = 0; return this; } @Nonnull public Vector3l cross(@Nonnull Vector3l v) { long x0 = this.y * v.z - this.z * v.y; long y0 = this.z * v.x - this.x * v.z; long z0 = this.x * v.y - this.y * v.x; return new Vector3l(x0, y0, z0); } @Nonnull public Vector3l cross(@Nonnull Vector3l v, @Nonnull Vector3l res) { res.assign(this.y * v.z - this.z * v.y, this.z * v.x - this.x * v.z, this.x * v.y - this.y * v.x); return this; } public long dot(@Nonnull Vector3l other) { return this.x * other.x + this.y * other.y + this.z * other.z; } public double distanceTo(@Nonnull Vector3l v) { return Math.sqrt(this.distanceSquaredTo(v)); } public double distanceTo(long x, long y, long z) { return Math.sqrt(this.distanceSquaredTo(x, y, z)); } public long distanceSquaredTo(@Nonnull Vector3l v) { long x0 = v.x - this.x; long y0 = v.y - this.y; long z0 = v.z - this.z; return x0 * x0 + y0 * y0 + z0 * z0; } public long distanceSquaredTo(long x, long y, long z) { long dx = x - this.x; long dy = y - this.y; long dz = z - this.z; return dx * dx + dy * dy + dz * dz; } @Nonnull public Vector3l normalize() { return this.setLength(1L); } public double length() { return Math.sqrt(this.squaredLength()); } public long squaredLength() { return this.x * this.x + this.y * this.y + this.z * this.z; } @Nonnull public Vector3l setLength(long newLen) { return this.scale(newLen / this.length()); } @Nonnull public Vector3l clampLength(long maxLength) { double length = this.length(); return maxLength > length ? this : this.scale(maxLength / length); } @Nonnull public Vector3l dropHash() { this.hash = 0; return this; } @Nonnull public Vector3l clone() { return new Vector3l(this.x, this.y, this.z); } @Nonnull public Vector3i toVector3i() { return new Vector3i(MathUtil.floor(this.x), MathUtil.floor(this.y), MathUtil.floor(this.z)); } @Nonnull public Vector3d toVector3d() { return new Vector3d(this.x, this.y, this.z); } @Override public boolean equals(@Nullable Object o) { if (this == o) { return true; } else if (o != null && this.getClass() == o.getClass()) { Vector3l vector3l = (Vector3l)o; return vector3l.x == this.x && vector3l.y == this.y && vector3l.z == this.z; } else { return false; } } @Override public int hashCode() { if (this.hash == 0) { this.hash = (int)HashUtil.hash(this.x, this.y, this.z); } return this.hash; } @Nonnull @Override public String toString() { return "Vector3l{x=" + this.x + ", y=" + this.y + ", z=" + this.z + "}"; } @Nonnull public static Vector3l max(@Nonnull Vector3l a, @Nonnull Vector3l b) { return new Vector3l(Math.max(a.x, b.x), Math.max(a.y, b.y), Math.max(a.z, b.z)); } @Nonnull public static Vector3l min(@Nonnull Vector3l a, @Nonnull Vector3l b) { return new Vector3l(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.min(a.z, b.z)); } @Nonnull public static Vector3l directionTo(@Nonnull Vector3l from, @Nonnull Vector3l to) { return to.clone().subtract(from).normalize(); } @Nonnull public static Vector3l add(@Nonnull Vector3l one, @Nonnull Vector3l two) { return new Vector3l().add(one).add(two); } @Nonnull public static Vector3l add(@Nonnull Vector3l one, @Nonnull Vector3l two, @Nonnull Vector3l three) { return new Vector3l().add(one).add(two).add(three); } }