package com.hypixel.hytale.math.vector; import com.hypixel.fastutil.FastCollection; import com.hypixel.hytale.function.consumer.IntBiObjectConsumer; import com.hypixel.hytale.function.consumer.IntObjectConsumer; import com.hypixel.hytale.function.consumer.IntTriObjectConsumer; import com.hypixel.hytale.function.consumer.TriConsumer; import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap.Entry; import it.unimi.dsi.fastutil.objects.ObjectIterator; import java.util.function.BiConsumer; import java.util.function.Consumer; import java.util.function.Function; import javax.annotation.Nonnull; public class VectorSphereUtil { public static void forEachVector(Iterable vectors, double originX, double originY, double originZ, double radius, Consumer consumer) { forEachVector(vectors, originX, originY, originZ, radius, radius, radius, consumer); } public static void forEachVector( Iterable vectors, double originX, double originY, double originZ, double radiusX, double radiusY, double radiusZ, Consumer consumer ) { forEachVector(vectors, Function.identity(), originX, originY, originZ, radiusX, radiusY, radiusZ, consumer); } public static void forEachVector( Iterable input, @Nonnull Function func, double originX, double originY, double originZ, double radius, Consumer consumer ) { forEachVector(input, func, originX, originY, originZ, radius, radius, radius, consumer); } public static void forEachVector( Iterable input, @Nonnull Function func, double originX, double originY, double originZ, double radiusX, double radiusY, double radiusZ, Consumer consumer ) { forEachVector(input, func, originX, originY, originZ, radiusX, radiusY, radiusZ, (t, c, n0) -> c.accept(t), consumer, null); } public static void forEachVector( Iterable input, @Nonnull Function func, double originX, double originY, double originZ, double radius, BiConsumer consumer, V objV ) { forEachVector(input, func, originX, originY, originZ, radius, radius, radius, consumer, objV); } public static void forEachVector( Iterable input, @Nonnull Function func, double originX, double originY, double originZ, double radiusX, double radiusY, double radiusZ, BiConsumer consumer, V objV ) { forEachVector(input, func, originX, originY, originZ, radiusX, radiusY, radiusZ, (t, c, objV2) -> c.accept(t, objV2), consumer, objV); } public static void forEachVector( Iterable input, @Nonnull Function func, double originX, double originY, double originZ, double radius, @Nonnull TriConsumer consumer, V1 objV1, V2 objV2 ) { forEachVector(input, func, originX, originY, originZ, radius, radius, radius, consumer, objV1, objV2); } public static void forEachVector( Iterable input, @Nonnull Function func, double originX, double originY, double originZ, double radiusX, double radiusY, double radiusZ, @Nonnull TriConsumer consumer, V1 objV1, V2 objV2 ) { if (input instanceof FastCollection fastCollection) { fastCollection.forEach((objx, _func, _originX, _originY, _originZ, _radiusX, _radiusY, _radiusZ, _consumer, _objV1, _objV2) -> { Vector3d vectorx = (Vector3d)_func.apply(objx); if (isInside(_originX, _originY, _originZ, _radiusX, _radiusY, _radiusZ, vectorx)) { _consumer.accept(objx, _objV1, _objV2); } }, func, originX, originY, originZ, radiusX, radiusY, radiusZ, consumer, objV1, objV2); } else { for (T obj : input) { Vector3d vector = func.apply(obj); if (isInside(originX, originY, originZ, radiusX, radiusY, radiusZ, vector)) { consumer.accept(obj, objV1, objV2); } } } } public static void forEachVector( @Nonnull Int2ObjectMap input, @Nonnull Function func, double originX, double originY, double originZ, double radius, IntObjectConsumer consumer ) { forEachVector(input, func, originX, originY, originZ, radius, radius, radius, consumer); } public static void forEachVector( @Nonnull Int2ObjectMap input, @Nonnull Function func, double originX, double originY, double originZ, double radiusX, double radiusY, double radiusZ, IntObjectConsumer consumer ) { forEachVector(input, func, originX, originY, originZ, radiusX, radiusY, radiusZ, (i, t, c, n0) -> c.accept(i, t), consumer, null); } public static void forEachVector( @Nonnull Int2ObjectMap input, @Nonnull Function func, double originX, double originY, double originZ, double radius, IntBiObjectConsumer consumer, V objV ) { forEachVector(input, func, originX, originY, originZ, radius, radius, radius, consumer, objV); } public static void forEachVector( @Nonnull Int2ObjectMap input, @Nonnull Function func, double originX, double originY, double originZ, double radiusX, double radiusY, double radiusZ, IntBiObjectConsumer consumer, V objV ) { forEachVector(input, func, originX, originY, originZ, radiusX, radiusY, radiusZ, (i, t, objV1, c) -> c.accept(i, t, objV1), objV, consumer); } public static void forEachVector( @Nonnull Int2ObjectMap input, @Nonnull Function func, double originX, double originY, double originZ, double radius, @Nonnull IntTriObjectConsumer consumer, V1 objV1, V2 objV2 ) { forEachVector(input, func, originX, originY, originZ, radius, radius, radius, consumer, objV1, objV2); } public static void forEachVector( @Nonnull Int2ObjectMap input, @Nonnull Function func, double originX, double originY, double originZ, double radiusX, double radiusY, double radiusZ, @Nonnull IntTriObjectConsumer consumer, V1 objV1, V2 objV2 ) { ObjectIterator var17 = input.int2ObjectEntrySet().iterator(); while (var17.hasNext()) { Entry next = (Entry)var17.next(); int key = next.getIntKey(); T value = (T)next.getValue(); Vector3d vector = func.apply(value); if (isInside(originX, originY, originZ, radiusX, radiusY, radiusZ, vector)) { consumer.accept(key, value, objV1, objV2); } } } public static boolean isInside(double originX, double originY, double originZ, double radius, @Nonnull Vector3d vector) { return isInside(originX, originY, originZ, radius, radius, radius, vector); } public static boolean isInside(double originX, double originY, double originZ, double radiusX, double radiusY, double radiusZ, @Nonnull Vector3d vector) { double x = vector.getX() - originX; double y = vector.getY() - originY; double z = vector.getZ() - originZ; double xRatio = x / radiusX; double yRatio = y / radiusY; double zRatio = z / radiusZ; return xRatio * xRatio + yRatio * yRatio + zRatio * zRatio <= 1.0; } }