package com.hypixel.hytale.procedurallib.logic.cell.jitter; import com.hypixel.hytale.procedurallib.logic.DoubleArray; import javax.annotation.Nonnull; public class DefaultCellJitter implements CellJitter { public static final CellJitter DEFAULT_ONE = new DefaultCellJitter(); @Override public double getMaxX() { return 1.0; } @Override public double getMaxY() { return 1.0; } @Override public double getMaxZ() { return 1.0; } @Override public double getPointX(int cx, @Nonnull DoubleArray.Double2 vec) { return cx + vec.x; } @Override public double getPointY(int cy, @Nonnull DoubleArray.Double2 vec) { return cy + vec.y; } @Override public double getPointX(int cx, @Nonnull DoubleArray.Double3 vec) { return cx + vec.x; } @Override public double getPointY(int cy, @Nonnull DoubleArray.Double3 vec) { return cy + vec.y; } @Override public double getPointZ(int cz, @Nonnull DoubleArray.Double3 vec) { return cz + vec.z; } @Nonnull @Override public String toString() { return "DefaultCellJitter{}"; } }