package com.hypixel.hytale.protocol.packets.world; import com.hypixel.hytale.protocol.Packet; import com.hypixel.hytale.protocol.io.ValidationResult; import io.netty.buffer.ByteBuf; import java.util.Objects; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class UpdateSleepState implements Packet { public static final int PACKET_ID = 157; public static final boolean IS_COMPRESSED = false; public static final int NULLABLE_BIT_FIELD_SIZE = 1; public static final int FIXED_BLOCK_SIZE = 36; public static final int VARIABLE_FIELD_COUNT = 1; public static final int VARIABLE_BLOCK_START = 36; public static final int MAX_SIZE = 65536050; public boolean grayFade; public boolean sleepUi; @Nullable public SleepClock clock; @Nullable public SleepMultiplayer multiplayer; @Override public int getId() { return 157; } public UpdateSleepState() { } public UpdateSleepState(boolean grayFade, boolean sleepUi, @Nullable SleepClock clock, @Nullable SleepMultiplayer multiplayer) { this.grayFade = grayFade; this.sleepUi = sleepUi; this.clock = clock; this.multiplayer = multiplayer; } public UpdateSleepState(@Nonnull UpdateSleepState other) { this.grayFade = other.grayFade; this.sleepUi = other.sleepUi; this.clock = other.clock; this.multiplayer = other.multiplayer; } @Nonnull public static UpdateSleepState deserialize(@Nonnull ByteBuf buf, int offset) { UpdateSleepState obj = new UpdateSleepState(); byte nullBits = buf.getByte(offset); obj.grayFade = buf.getByte(offset + 1) != 0; obj.sleepUi = buf.getByte(offset + 2) != 0; if ((nullBits & 1) != 0) { obj.clock = SleepClock.deserialize(buf, offset + 3); } int pos = offset + 36; if ((nullBits & 2) != 0) { obj.multiplayer = SleepMultiplayer.deserialize(buf, pos); pos += SleepMultiplayer.computeBytesConsumed(buf, pos); } return obj; } public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset) { byte nullBits = buf.getByte(offset); int pos = offset + 36; if ((nullBits & 2) != 0) { pos += SleepMultiplayer.computeBytesConsumed(buf, pos); } return pos - offset; } @Override public void serialize(@Nonnull ByteBuf buf) { byte nullBits = 0; if (this.clock != null) { nullBits = (byte)(nullBits | 1); } if (this.multiplayer != null) { nullBits = (byte)(nullBits | 2); } buf.writeByte(nullBits); buf.writeByte(this.grayFade ? 1 : 0); buf.writeByte(this.sleepUi ? 1 : 0); if (this.clock != null) { this.clock.serialize(buf); } else { buf.writeZero(33); } if (this.multiplayer != null) { this.multiplayer.serialize(buf); } } @Override public int computeSize() { int size = 36; if (this.multiplayer != null) { size += this.multiplayer.computeSize(); } return size; } public static ValidationResult validateStructure(@Nonnull ByteBuf buffer, int offset) { if (buffer.readableBytes() - offset < 36) { return ValidationResult.error("Buffer too small: expected at least 36 bytes"); } else { byte nullBits = buffer.getByte(offset); int pos = offset + 36; if ((nullBits & 2) != 0) { ValidationResult multiplayerResult = SleepMultiplayer.validateStructure(buffer, pos); if (!multiplayerResult.isValid()) { return ValidationResult.error("Invalid Multiplayer: " + multiplayerResult.error()); } pos += SleepMultiplayer.computeBytesConsumed(buffer, pos); } return ValidationResult.OK; } } public UpdateSleepState clone() { UpdateSleepState copy = new UpdateSleepState(); copy.grayFade = this.grayFade; copy.sleepUi = this.sleepUi; copy.clock = this.clock != null ? this.clock.clone() : null; copy.multiplayer = this.multiplayer != null ? this.multiplayer.clone() : null; return copy; } @Override public boolean equals(Object obj) { if (this == obj) { return true; } else { return !(obj instanceof UpdateSleepState other) ? false : this.grayFade == other.grayFade && this.sleepUi == other.sleepUi && Objects.equals(this.clock, other.clock) && Objects.equals(this.multiplayer, other.multiplayer); } } @Override public int hashCode() { return Objects.hash(this.grayFade, this.sleepUi, this.clock, this.multiplayer); } }