package com.hypixel.hytale.server.worldgen.cave.shape; import com.hypixel.hytale.math.vector.Vector3d; import com.hypixel.hytale.server.worldgen.cave.Cave; import com.hypixel.hytale.server.worldgen.cave.element.CaveNode; import com.hypixel.hytale.server.worldgen.chunk.ChunkGeneratorExecution; import com.hypixel.hytale.server.worldgen.util.bounds.IWorldBounds; import java.util.Random; public interface CaveNodeShape { Vector3d getStart(); Vector3d getEnd(); Vector3d getAnchor(Vector3d var1, double var2, double var4, double var6); IWorldBounds getBounds(); boolean shouldReplace(int var1, double var2, double var4, int var6); double getFloorPosition(int var1, double var2, double var4); double getCeilingPosition(int var1, double var2, double var4); void populateChunk(int var1, ChunkGeneratorExecution var2, Cave var3, CaveNode var4, Random var5); default boolean hasGeometry() { return true; } }