package com.hypixel.hytale.server.worldgen.climate; import com.hypixel.hytale.procedurallib.logic.ResultBuffer; import com.hypixel.hytale.procedurallib.logic.cell.CellDistanceFunction; import com.hypixel.hytale.procedurallib.logic.cell.evaluator.PointEvaluator; import com.hypixel.hytale.procedurallib.logic.point.PointConsumer; public class DirectGrid implements CellDistanceFunction { public static final DirectGrid INSTANCE = new DirectGrid(); @Override public void nearest2D(int seed, double x, double y, int cellX, int cellY, ResultBuffer.ResultBuffer2d buffer, PointEvaluator pointEvaluator) { buffer.x = x; buffer.y = y; } @Override public void nearest3D( int seed, double x, double y, double z, int cellX, int cellY, int cellZ, ResultBuffer.ResultBuffer3d buffer, PointEvaluator pointEvaluator ) { buffer.x = x; buffer.y = y; buffer.z = z; } @Override public void transition2D(int seed, double x, double y, int cellX, int cellY, ResultBuffer.ResultBuffer2d buffer, PointEvaluator pointEvaluator) { } @Override public void transition3D( int seed, double x, double y, double z, int cellX, int cellY, int cellZ, ResultBuffer.ResultBuffer3d buffer, PointEvaluator pointEvaluator ) { } @Override public void evalPoint(int seed, double x, double y, int cellX, int cellY, ResultBuffer.ResultBuffer2d buffer, PointEvaluator pointEvaluator) { } @Override public void evalPoint( int seed, double x, double y, double z, int cellX, int cellY, int cellZ, ResultBuffer.ResultBuffer3d buffer, PointEvaluator pointEvaluator ) { } @Override public void evalPoint2(int seed, double x, double y, int cellX, int cellY, ResultBuffer.ResultBuffer2d buffer, PointEvaluator pointEvaluator) { } @Override public void evalPoint2( int seed, double x, double y, double z, int cellX, int cellY, int cellZ, ResultBuffer.ResultBuffer3d buffer, PointEvaluator pointEvaluator ) { } @Override public void collect( int originalSeed, int seed, int minX, int minY, int maxX, int maxY, ResultBuffer.Bounds2d bounds, T ctx, PointConsumer collector, PointEvaluator pointEvaluator ) { } }