hytale-server/com/hypixel/hytale/builtin/adventure/camera/asset/cameraeffect/CameraShakeEffect.java

92 lines
3.6 KiB
Java

package com.hypixel.hytale.builtin.adventure.camera.asset.cameraeffect;
import com.hypixel.hytale.builtin.adventure.camera.asset.camerashake.CameraShake;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.protocol.AccumulationMode;
import com.hypixel.hytale.server.core.asset.type.camera.CameraEffect;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class CameraShakeEffect extends CameraEffect {
@Nonnull
public static final BuilderCodec<CameraShakeEffect> CODEC = BuilderCodec.builder(CameraShakeEffect.class, CameraShakeEffect::new)
.appendInherited(
new KeyedCodec<>("CameraShake", CameraShake.CHILD_ASSET_CODEC),
(cameraShakeEffect, s) -> cameraShakeEffect.cameraShakeId = s,
cameraShakeEffect -> cameraShakeEffect.cameraShakeId,
(cameraShakeEffect, parent) -> cameraShakeEffect.cameraShakeId = parent.cameraShakeId
)
.documentation("The type of camera shake to apply for this effect.")
.addValidator(CameraShake.VALIDATOR_CACHE.getValidator())
.add()
.<ShakeIntensity>appendInherited(
new KeyedCodec<>("Intensity", ShakeIntensity.CODEC),
(cameraShakeEffect, s) -> cameraShakeEffect.intensity = s,
cameraShakeEffect -> cameraShakeEffect.intensity,
(cameraShakeEffect, parent) -> cameraShakeEffect.intensity = parent.intensity
)
.documentation("Controls how intensity-context (such as damage) is interpreted as shake intensity.")
.add()
.afterDecode(cameraShakeEffect -> {
if (cameraShakeEffect.cameraShakeId != null) {
cameraShakeEffect.cameraShakeIndex = CameraShake.getAssetMap().getIndex(cameraShakeEffect.cameraShakeId);
}
})
.build();
@Nullable
protected String cameraShakeId;
protected int cameraShakeIndex = Integer.MIN_VALUE;
@Nullable
protected ShakeIntensity intensity;
@Nonnull
public AccumulationMode getAccumulationMode() {
return this.intensity == null ? ShakeIntensity.DEFAULT_ACCUMULATION_MODE : this.intensity.getAccumulationMode();
}
public float getDefaultIntensityContext() {
return this.intensity == null ? 0.0F : this.intensity.getValue();
}
public float calculateIntensity(float intensityContext) {
if (this.intensity == null) {
return intensityContext;
} else {
ShakeIntensity.Modifier modifier = this.intensity.getModifier();
return modifier == null ? intensityContext : modifier.apply(intensityContext);
}
}
@Nonnull
@Override
public com.hypixel.hytale.protocol.packets.camera.CameraShakeEffect createCameraShakePacket() {
float intensity = this.getDefaultIntensityContext();
return this.createCameraShakePacket(intensity);
}
@Nonnull
@Override
public com.hypixel.hytale.protocol.packets.camera.CameraShakeEffect createCameraShakePacket(float intensityContext) {
float intensity = this.calculateIntensity(intensityContext);
AccumulationMode accumulationMode = this.getAccumulationMode();
return new com.hypixel.hytale.protocol.packets.camera.CameraShakeEffect(this.cameraShakeIndex, intensity, accumulationMode);
}
@Nonnull
@Override
public String toString() {
return "CameraShakeEffect{id='"
+ this.id
+ "', data="
+ this.data
+ ", cameraShakeId='"
+ this.cameraShakeId
+ "', cameraShakeIndex="
+ this.cameraShakeIndex
+ ", intensity="
+ this.intensity
+ "}";
}
}