hytale-server/com/hypixel/hytale/builtin/adventure/farming/interactions/UseWateringCanInteraction.java

113 lines
5.5 KiB
Java

package com.hypixel.hytale.builtin.adventure.farming.interactions;
import com.hypixel.hytale.builtin.adventure.farming.states.FarmingBlock;
import com.hypixel.hytale.builtin.adventure.farming.states.TilledSoilBlock;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.util.ChunkUtil;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.protocol.InteractionState;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.protocol.WaitForDataFrom;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import com.hypixel.hytale.server.core.inventory.ItemStack;
import com.hypixel.hytale.server.core.modules.block.BlockModule;
import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction;
import com.hypixel.hytale.server.core.modules.time.WorldTimeResource;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import java.time.Instant;
import java.time.temporal.ChronoUnit;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class UseWateringCanInteraction extends SimpleBlockInteraction {
public static final BuilderCodec<UseWateringCanInteraction> CODEC = BuilderCodec.builder(
UseWateringCanInteraction.class, UseWateringCanInteraction::new, SimpleBlockInteraction.CODEC
)
.documentation("Waters the target farmable block.")
.addField(new KeyedCodec<>("Duration", Codec.LONG), (interaction, duration) -> interaction.duration = duration, interaction -> interaction.duration)
.addField(
new KeyedCodec<>("RefreshModifiers", Codec.STRING_ARRAY),
(interaction, refreshModifiers) -> interaction.refreshModifiers = refreshModifiers,
interaction -> interaction.refreshModifiers
)
.build();
protected long duration;
protected String[] refreshModifiers;
@Nonnull
@Override
public WaitForDataFrom getWaitForDataFrom() {
return WaitForDataFrom.Server;
}
@Override
protected void interactWithBlock(
@Nonnull World world,
@Nonnull CommandBuffer<EntityStore> commandBuffer,
@Nonnull InteractionType type,
@Nonnull InteractionContext context,
@Nullable ItemStack itemInHand,
@Nonnull Vector3i targetBlock,
@Nonnull CooldownHandler cooldownHandler
) {
int x = targetBlock.getX();
int z = targetBlock.getZ();
WorldChunk worldChunk = world.getChunk(ChunkUtil.indexChunkFromBlock(x, z));
Ref<ChunkStore> blockRef = worldChunk.getBlockComponentEntity(x, targetBlock.getY(), z);
if (blockRef == null) {
blockRef = BlockModule.ensureBlockEntity(worldChunk, targetBlock.x, targetBlock.y, targetBlock.z);
}
if (blockRef == null) {
context.getState().state = InteractionState.Failed;
} else {
Store<ChunkStore> chunkStore = world.getChunkStore().getStore();
WorldTimeResource worldTimeResource = commandBuffer.getResource(WorldTimeResource.getResourceType());
TilledSoilBlock soil = chunkStore.getComponent(blockRef, TilledSoilBlock.getComponentType());
if (soil != null) {
Instant wateredUntil = worldTimeResource.getGameTime().plus(this.duration, ChronoUnit.SECONDS);
soil.setWateredUntil(wateredUntil);
worldChunk.setTicking(x, targetBlock.getY(), z, true);
worldChunk.getBlockChunk().getSectionAtBlockY(targetBlock.y).scheduleTick(ChunkUtil.indexBlock(x, targetBlock.y, z), wateredUntil);
worldChunk.setTicking(x, targetBlock.getY() + 1, z, true);
} else {
FarmingBlock farmingState = chunkStore.getComponent(blockRef, FarmingBlock.getComponentType());
if (farmingState == null) {
context.getState().state = InteractionState.Failed;
} else {
Ref<ChunkStore> soilRef = worldChunk.getBlockComponentEntity(x, targetBlock.getY() - 1, z);
if (soilRef == null) {
context.getState().state = InteractionState.Failed;
} else {
soil = chunkStore.getComponent(soilRef, TilledSoilBlock.getComponentType());
if (soil == null) {
context.getState().state = InteractionState.Failed;
} else {
Instant wateredUntil = worldTimeResource.getGameTime().plus(this.duration, ChronoUnit.SECONDS);
soil.setWateredUntil(wateredUntil);
worldChunk.getBlockChunk().getSectionAtBlockY(targetBlock.y - 1).scheduleTick(ChunkUtil.indexBlock(x, targetBlock.y - 1, z), wateredUntil);
worldChunk.setTicking(x, targetBlock.getY() - 1, z, true);
worldChunk.setTicking(x, targetBlock.getY(), z, true);
}
}
}
}
}
}
@Override
protected void simulateInteractWithBlock(
@Nonnull InteractionType type, @Nonnull InteractionContext context, @Nullable ItemStack itemInHand, @Nonnull World world, @Nonnull Vector3i targetBlock
) {
}
}