hytale-server/com/hypixel/hytale/builtin/adventure/objectives/interactions/CanBreakRespawnPointInterac...

87 lines
4.0 KiB
Java

package com.hypixel.hytale.builtin.adventure.objectives.interactions;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.math.util.ChunkUtil;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.protocol.InteractionState;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.protocol.WaitForDataFrom;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import com.hypixel.hytale.server.core.entity.UUIDComponent;
import com.hypixel.hytale.server.core.inventory.ItemStack;
import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.chunk.BlockComponentChunk;
import com.hypixel.hytale.server.core.universe.world.meta.state.RespawnBlock;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import java.util.UUID;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class CanBreakRespawnPointInteraction extends SimpleBlockInteraction {
public static final BuilderCodec<CanBreakRespawnPointInteraction> CODEC = BuilderCodec.builder(
CanBreakRespawnPointInteraction.class, CanBreakRespawnPointInteraction::new, SimpleBlockInteraction.CODEC
)
.build();
@Nonnull
@Override
public WaitForDataFrom getWaitForDataFrom() {
return WaitForDataFrom.Server;
}
@Override
protected void interactWithBlock(
@Nonnull World world,
@Nonnull CommandBuffer<EntityStore> commandBuffer,
@Nonnull InteractionType type,
@Nonnull InteractionContext context,
@Nullable ItemStack itemInHand,
@Nonnull Vector3i targetBlock,
@Nonnull CooldownHandler cooldownHandler
) {
ChunkStore chunkStore = world.getChunkStore();
Ref<ChunkStore> chunk = chunkStore.getChunkReference(ChunkUtil.indexChunkFromBlock(targetBlock.x, targetBlock.z));
if (chunk == null) {
context.getState().state = InteractionState.Failed;
} else {
BlockComponentChunk blockComp = chunkStore.getStore().getComponent(chunk, BlockComponentChunk.getComponentType());
if (blockComp == null) {
context.getState().state = InteractionState.Failed;
} else {
Ref<ChunkStore> blockEntity = blockComp.getEntityReference(ChunkUtil.indexBlockInColumn(targetBlock.x, targetBlock.y, targetBlock.z));
if (blockEntity == null) {
context.getState().state = InteractionState.Finished;
} else {
RespawnBlock respawnState = chunkStore.getStore().getComponent(blockEntity, RespawnBlock.getComponentType());
if (respawnState == null) {
context.getState().state = InteractionState.Finished;
} else {
UUIDComponent uuidComponent = commandBuffer.getComponent(context.getOwningEntity(), UUIDComponent.getComponentType());
if (uuidComponent == null) {
context.getState().state = InteractionState.Failed;
} else {
UUID ownerUUID = respawnState.getOwnerUUID();
if (ownerUUID != null && !uuidComponent.getUuid().equals(ownerUUID)) {
context.getState().state = InteractionState.Failed;
} else {
context.getState().state = InteractionState.Finished;
}
}
}
}
}
}
}
@Override
protected void simulateInteractWithBlock(
@Nonnull InteractionType type, @Nonnull InteractionContext context, @Nullable ItemStack itemInHand, @Nonnull World world, @Nonnull Vector3i targetBlock
) {
}
}