87 lines
4.0 KiB
Java
87 lines
4.0 KiB
Java
package com.hypixel.hytale.builtin.adventure.objectives.interactions;
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import com.hypixel.hytale.codec.builder.BuilderCodec;
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import com.hypixel.hytale.component.CommandBuffer;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.math.util.ChunkUtil;
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import com.hypixel.hytale.math.vector.Vector3i;
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import com.hypixel.hytale.protocol.InteractionState;
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import com.hypixel.hytale.protocol.InteractionType;
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import com.hypixel.hytale.protocol.WaitForDataFrom;
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import com.hypixel.hytale.server.core.entity.InteractionContext;
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import com.hypixel.hytale.server.core.entity.UUIDComponent;
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import com.hypixel.hytale.server.core.inventory.ItemStack;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction;
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import com.hypixel.hytale.server.core.universe.world.World;
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import com.hypixel.hytale.server.core.universe.world.chunk.BlockComponentChunk;
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import com.hypixel.hytale.server.core.universe.world.meta.state.RespawnBlock;
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import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import java.util.UUID;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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public class CanBreakRespawnPointInteraction extends SimpleBlockInteraction {
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public static final BuilderCodec<CanBreakRespawnPointInteraction> CODEC = BuilderCodec.builder(
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CanBreakRespawnPointInteraction.class, CanBreakRespawnPointInteraction::new, SimpleBlockInteraction.CODEC
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)
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.build();
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@Nonnull
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@Override
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public WaitForDataFrom getWaitForDataFrom() {
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return WaitForDataFrom.Server;
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}
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@Override
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protected void interactWithBlock(
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@Nonnull World world,
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@Nonnull CommandBuffer<EntityStore> commandBuffer,
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@Nonnull InteractionType type,
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@Nonnull InteractionContext context,
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@Nullable ItemStack itemInHand,
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@Nonnull Vector3i targetBlock,
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@Nonnull CooldownHandler cooldownHandler
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) {
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ChunkStore chunkStore = world.getChunkStore();
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Ref<ChunkStore> chunk = chunkStore.getChunkReference(ChunkUtil.indexChunkFromBlock(targetBlock.x, targetBlock.z));
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if (chunk == null) {
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context.getState().state = InteractionState.Failed;
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} else {
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BlockComponentChunk blockComp = chunkStore.getStore().getComponent(chunk, BlockComponentChunk.getComponentType());
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if (blockComp == null) {
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context.getState().state = InteractionState.Failed;
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} else {
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Ref<ChunkStore> blockEntity = blockComp.getEntityReference(ChunkUtil.indexBlockInColumn(targetBlock.x, targetBlock.y, targetBlock.z));
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if (blockEntity == null) {
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context.getState().state = InteractionState.Finished;
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} else {
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RespawnBlock respawnState = chunkStore.getStore().getComponent(blockEntity, RespawnBlock.getComponentType());
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if (respawnState == null) {
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context.getState().state = InteractionState.Finished;
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} else {
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UUIDComponent uuidComponent = commandBuffer.getComponent(context.getOwningEntity(), UUIDComponent.getComponentType());
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if (uuidComponent == null) {
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context.getState().state = InteractionState.Failed;
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} else {
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UUID ownerUUID = respawnState.getOwnerUUID();
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if (ownerUUID != null && !uuidComponent.getUuid().equals(ownerUUID)) {
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context.getState().state = InteractionState.Failed;
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} else {
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context.getState().state = InteractionState.Finished;
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}
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}
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}
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}
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}
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}
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}
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@Override
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protected void simulateInteractWithBlock(
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@Nonnull InteractionType type, @Nonnull InteractionContext context, @Nullable ItemStack itemInHand, @Nonnull World world, @Nonnull Vector3i targetBlock
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) {
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}
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}
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