hytale-server/com/hypixel/hytale/builtin/beds/respawn/SelectOverrideRespawnPointP...

109 lines
5.8 KiB
Java

package com.hypixel.hytale.builtin.beds.respawn;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.protocol.packets.interface_.CustomUIEventBindingType;
import com.hypixel.hytale.protocol.packets.interface_.Page;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.entity.entities.player.data.PlayerRespawnPointData;
import com.hypixel.hytale.server.core.modules.entity.component.HeadRotation;
import com.hypixel.hytale.server.core.ui.Value;
import com.hypixel.hytale.server.core.ui.builder.EventData;
import com.hypixel.hytale.server.core.ui.builder.UICommandBuilder;
import com.hypixel.hytale.server.core.ui.builder.UIEventBuilder;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.meta.state.RespawnBlock;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class SelectOverrideRespawnPointPage extends RespawnPointPage {
private static final Value<String> DEFAULT_RESPAWN_BUTTON_STYLE = Value.ref("Pages/OverrideRespawnPointButton.ui", "DefaultRespawnButtonStyle");
private static final Value<String> SELECTED_RESPAWN_BUTTON_STYLE = Value.ref("Pages/OverrideRespawnPointButton.ui", "SelectedRespawnButtonStyle");
private final Vector3i respawnPointToAddPosition;
private final RespawnBlock respawnPointToAdd;
private final PlayerRespawnPointData[] respawnPoints;
private int selectedRespawnPointIndex = -1;
public SelectOverrideRespawnPointPage(
@Nonnull PlayerRef playerRef,
InteractionType interactionType,
Vector3i respawnPointToAddPosition,
RespawnBlock respawnPointToAdd,
PlayerRespawnPointData[] respawnPoints
) {
super(playerRef, interactionType);
this.respawnPointToAddPosition = respawnPointToAddPosition;
this.respawnPointToAdd = respawnPointToAdd;
this.respawnPoints = respawnPoints;
}
@Override
public void build(
@Nonnull Ref<EntityStore> ref, @Nonnull UICommandBuilder commandBuilder, @Nonnull UIEventBuilder eventBuilder, @Nonnull Store<EntityStore> store
) {
commandBuilder.append("Pages/SelectOverrideRespawnPointPage.ui");
commandBuilder.clear("#RespawnPointList");
PlayerRef playerRefComponent = store.getComponent(ref, PlayerRef.getComponentType());
assert playerRefComponent != null;
HeadRotation rotationComponent = store.getComponent(ref, HeadRotation.getComponentType());
assert rotationComponent != null;
float lookYaw = rotationComponent.getRotation().getYaw();
double direction = Math.toDegrees(lookYaw);
for (int i = 0; i < this.respawnPoints.length; i++) {
String selector = "#RespawnPointList[" + i + "]";
PlayerRespawnPointData respawnPoint = this.respawnPoints[i];
commandBuilder.append("#RespawnPointList", "Pages/OverrideRespawnPointButton.ui");
commandBuilder.set(selector + " #Name.Text", respawnPoint.getName());
Vector3i respawnPointPosition = respawnPoint.getBlockPosition();
int distance = (int)this.respawnPointToAddPosition.distanceTo(respawnPointPosition.x, this.respawnPointToAddPosition.y, respawnPointPosition.z);
commandBuilder.set(selector + " #Distance.Text", Message.translation("server.customUI.respawnPointDistance").param("distance", distance));
double angle = Math.atan2(respawnPointPosition.z - this.respawnPointToAddPosition.z, respawnPointPosition.x - this.respawnPointToAddPosition.x);
commandBuilder.set(selector + " #Icon.Angle", Math.toDegrees(angle) + direction + 90.0);
eventBuilder.addEventBinding(CustomUIEventBindingType.Activating, selector, EventData.of("Index", Integer.toString(i)), false);
}
commandBuilder.set("#NameInput.Value", Message.translation("server.customUI.defaultRespawnPointName").param("name", playerRefComponent.getUsername()));
eventBuilder.addEventBinding(CustomUIEventBindingType.Activating, "#ConfirmButton", EventData.of("@RespawnPointName", "#NameInput.Value"));
eventBuilder.addEventBinding(CustomUIEventBindingType.Activating, "#CancelButton", EventData.of("Action", "Cancel"));
}
public void handleDataEvent(@Nonnull Ref<EntityStore> ref, @Nonnull Store<EntityStore> store, @Nonnull RespawnPointPage.RespawnPointEventData data) {
if (data.getIndex() != -1) {
this.setSelectedRespawnPoint(data);
this.sendUpdate();
} else if (data.getRespawnPointName() != null) {
if (this.selectedRespawnPointIndex == -1) {
this.displayError(Message.translation("server.customUI.needToSelectRespawnPoint"));
return;
}
this.setRespawnPointForPlayer(
ref, store, this.respawnPointToAddPosition, this.respawnPointToAdd, data.getRespawnPointName(), this.respawnPoints[this.selectedRespawnPointIndex]
);
} else if ("Cancel".equals(data.getAction())) {
Player playerComponent = store.getComponent(ref, Player.getComponentType());
playerComponent.getPageManager().setPage(ref, store, Page.None);
}
}
private void setSelectedRespawnPoint(@Nonnull RespawnPointPage.RespawnPointEventData data) {
this.selectedRespawnPointIndex = data.getIndex();
UICommandBuilder commandBuilder = new UICommandBuilder();
for (int i = 0; i < this.respawnPoints.length; i++) {
commandBuilder.set("#RespawnPointList[" + i + "].Style", DEFAULT_RESPAWN_BUTTON_STYLE);
}
commandBuilder.set("#RespawnPointList[" + this.selectedRespawnPointIndex + "].Style", SELECTED_RESPAWN_BUTTON_STYLE);
this.sendUpdate(commandBuilder, null, false);
}
}