50 lines
2.4 KiB
Java
50 lines
2.4 KiB
Java
package com.hypixel.hytale.builtin.buildertools.commands;
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import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
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import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.component.Store;
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import com.hypixel.hytale.protocol.GameMode;
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import com.hypixel.hytale.server.core.Message;
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import com.hypixel.hytale.server.core.command.system.CommandContext;
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import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
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import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
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import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
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import com.hypixel.hytale.server.core.entity.entities.Player;
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import com.hypixel.hytale.server.core.prefab.selection.mask.BlockPattern;
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import com.hypixel.hytale.server.core.universe.PlayerRef;
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import com.hypixel.hytale.server.core.universe.world.World;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import javax.annotation.Nonnull;
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public class SetCommand extends AbstractPlayerCommand {
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@Nonnull
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private final RequiredArg<BlockPattern> patternArg = this.withRequiredArg("pattern", "server.commands.set.args.blocktype.desc", ArgTypes.BLOCK_PATTERN);
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public SetCommand() {
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super("setBlocks", "server.commands.set.desc");
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this.setPermissionGroup(GameMode.Creative);
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this.requirePermission("hytale.editor.selection.modify");
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this.addAliases("set");
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}
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@Override
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protected void execute(
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@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
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) {
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Player playerComponent = store.getComponent(ref, Player.getComponentType());
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assert playerComponent != null;
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if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
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BlockPattern pattern = this.patternArg.get(context);
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if (pattern != null && !pattern.isEmpty()) {
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BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.set(pattern, componentAccessor));
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context.sendMessage(Message.translation("server.builderTools.set.selectionSet").param("key", pattern.toString()));
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} else {
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context.sendMessage(Message.translation("server.builderTools.invalidBlockType").param("name", "").param("key", ""));
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}
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}
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}
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}
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