69 lines
2.8 KiB
Java
69 lines
2.8 KiB
Java
package com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential;
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import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
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import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfig;
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import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfigCommandExecutor;
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import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfigEditStore;
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import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.system.SequenceBrushOperation;
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import com.hypixel.hytale.codec.Codec;
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import com.hypixel.hytale.codec.KeyedCodec;
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import com.hypixel.hytale.codec.builder.BuilderCodec;
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import com.hypixel.hytale.component.ComponentAccessor;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import javax.annotation.Nonnull;
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public class SmoothOperation extends SequenceBrushOperation {
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public static final BuilderCodec<SmoothOperation> CODEC = BuilderCodec.builder(SmoothOperation.class, SmoothOperation::new)
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.append(new KeyedCodec<>("SmoothStrength", Codec.INTEGER), (op, val) -> op.smoothStrength = val, op -> op.smoothStrength)
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.documentation("The strength of smoothing")
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.add()
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.documentation("Smooths the blocks within the brush area as to make the area more natural looking")
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.build();
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@Nonnull
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public Integer smoothStrength = 2;
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private int smoothVolume;
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private int smoothRadius;
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public SmoothOperation() {
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super("Smooth Blocks", "Smooths the blocks within the brush area as to make the area more natural looking", true);
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}
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private void updateVolumeAndRadius() {
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int strength = this.smoothStrength;
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this.smoothRadius = Math.min(strength, 4);
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int smoothRange = this.smoothRadius * 2 + 1;
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this.smoothVolume = smoothRange * smoothRange * smoothRange;
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}
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@Override
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public boolean modifyBlocks(
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Ref<EntityStore> ref,
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BrushConfig brushConfig,
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BrushConfigCommandExecutor brushConfigCommandExecutor,
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@Nonnull BrushConfigEditStore edit,
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int x,
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int y,
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int z,
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ComponentAccessor<EntityStore> componentAccessor
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) {
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int currentBlock = edit.getBlock(x, y, z);
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BuilderToolsPlugin.BuilderState.BlocksSampleData data = edit.getBlockSampledataIncludingPreviousStages(x, y, z, 2);
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if (currentBlock != data.mainBlock && data.mainBlockCount > this.smoothVolume * 0.5F) {
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edit.setBlock(x, y, z, data.mainBlock);
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}
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return true;
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}
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@Override
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public void modifyBrushConfig(
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@Nonnull Ref<EntityStore> ref,
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@Nonnull BrushConfig brushConfig,
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@Nonnull BrushConfigCommandExecutor brushConfigCommandExecutor,
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@Nonnull ComponentAccessor<EntityStore> componentAccessor
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) {
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this.updateVolumeAndRadius();
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}
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}
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