38 lines
1.5 KiB
Java
38 lines
1.5 KiB
Java
package com.hypixel.hytale.builtin.buildertools.tooloperations;
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import com.hypixel.hytale.assetstore.map.BlockTypeAssetMap;
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import com.hypixel.hytale.component.ComponentAccessor;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.protocol.packets.buildertools.BuilderToolOnUseInteraction;
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import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
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import com.hypixel.hytale.server.core.entity.entities.Player;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import javax.annotation.Nonnull;
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public class ScatterOperation extends ToolOperation {
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private final int brushDensity = this.getBrushDensity();
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private final BlockTypeAssetMap<String, BlockType> assetMap = BlockType.getAssetMap();
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public ScatterOperation(
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@Nonnull Ref<EntityStore> ref,
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@Nonnull Player player,
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@Nonnull BuilderToolOnUseInteraction packet,
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@Nonnull ComponentAccessor<EntityStore> componentAccessor
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) {
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super(ref, packet, componentAccessor);
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}
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@Override
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boolean execute0(int x, int y, int z) {
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int currentBlock = this.edit.getBlock(x, y, z);
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if (currentBlock <= 0
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&& this.builderState.isAsideBlock(this.edit.getAccessor(), x, y, z)
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&& this.assetMap.getAsset(this.edit.getBlock(x, y - 1, z)).getFlags().isStackable
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&& this.random.nextInt(100) <= this.brushDensity) {
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this.edit.setBlock(x, y, z, this.pattern.nextBlock(this.random));
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}
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return true;
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}
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}
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