115 lines
5.8 KiB
Java
115 lines
5.8 KiB
Java
package com.hypixel.hytale.builtin.crafting.interaction;
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import com.hypixel.hytale.builtin.crafting.state.ProcessingBenchState;
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import com.hypixel.hytale.builtin.crafting.window.ProcessingBenchWindow;
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import com.hypixel.hytale.codec.builder.BuilderCodec;
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import com.hypixel.hytale.component.CommandBuffer;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.component.Store;
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import com.hypixel.hytale.math.util.ChunkUtil;
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import com.hypixel.hytale.math.vector.Vector3i;
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import com.hypixel.hytale.protocol.InteractionType;
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import com.hypixel.hytale.protocol.SoundCategory;
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import com.hypixel.hytale.protocol.packets.interface_.Page;
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import com.hypixel.hytale.server.core.Message;
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import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
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import com.hypixel.hytale.server.core.asset.type.blocktype.config.bench.Bench;
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import com.hypixel.hytale.server.core.entity.InteractionContext;
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import com.hypixel.hytale.server.core.entity.UUIDComponent;
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import com.hypixel.hytale.server.core.entity.entities.Player;
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import com.hypixel.hytale.server.core.inventory.ItemStack;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
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import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction;
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import com.hypixel.hytale.server.core.universe.world.SoundUtil;
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import com.hypixel.hytale.server.core.universe.world.World;
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import com.hypixel.hytale.server.core.universe.world.accessor.BlockAccessor;
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import com.hypixel.hytale.server.core.universe.world.meta.BlockState;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import java.util.Map;
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import java.util.UUID;
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import java.util.logging.Level;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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public class OpenProcessingBenchInteraction extends SimpleBlockInteraction {
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public static final BuilderCodec<OpenProcessingBenchInteraction> CODEC = BuilderCodec.builder(
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OpenProcessingBenchInteraction.class, OpenProcessingBenchInteraction::new, SimpleBlockInteraction.CODEC
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)
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.documentation("Opens the processing bench page.")
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.build();
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@Override
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protected void interactWithBlock(
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@Nonnull World world,
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@Nonnull CommandBuffer<EntityStore> commandBuffer,
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@Nonnull InteractionType type,
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@Nonnull InteractionContext context,
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@Nullable ItemStack itemInHand,
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@Nonnull Vector3i pos,
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@Nonnull CooldownHandler cooldownHandler
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) {
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Ref<EntityStore> ref = context.getEntity();
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Store<EntityStore> store = ref.getStore();
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Player playerComponent = commandBuffer.getComponent(ref, Player.getComponentType());
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if (playerComponent != null) {
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BlockState state = world.getState(pos.x, pos.y, pos.z, true);
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if (!(state instanceof ProcessingBenchState benchState)) {
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playerComponent.sendMessage(
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Message.translation("server.interactions.invalidBlockState")
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.param("interaction", this.getClass().getSimpleName())
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.param("blockState", state != null ? state.getClass().getSimpleName() : "null")
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);
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} else {
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BlockType blockType = world.getBlockType(pos.x, pos.y, pos.z);
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Bench blockTypeBench = blockType.getBench();
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if ((blockTypeBench == null || !blockTypeBench.equals(benchState.getBench())) && !benchState.initialize(blockType)) {
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ProcessingBenchState.LOGGER.at(Level.WARNING).log("Failed to re-initialize: %s, %s", blockType.getId(), pos);
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int x = pos.getX();
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int z = pos.getZ();
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world.getChunk(ChunkUtil.indexChunkFromBlock(x, z)).setState(x, pos.getY(), z, (BlockState)null);
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} else {
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UUIDComponent uuidComponent = commandBuffer.getComponent(ref, UUIDComponent.getComponentType());
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assert uuidComponent != null;
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UUID uuid = uuidComponent.getUuid();
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ProcessingBenchWindow window = new ProcessingBenchWindow(benchState);
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Map<UUID, ProcessingBenchWindow> windows = benchState.getWindows();
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if (windows.putIfAbsent(uuid, window) == null) {
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benchState.updateFuelValues();
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if (playerComponent.getPageManager().setPageWithWindows(ref, store, Page.Bench, true, window)) {
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window.registerCloseEvent(event -> {
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windows.remove(uuid, window);
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BlockType currentBlockType = world.getBlockType(pos);
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String interactionState = BlockAccessor.getCurrentInteractionState(currentBlockType);
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if (windows.isEmpty() && !"Processing".equals(interactionState) && !"ProcessCompleted".equals(interactionState)) {
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world.setBlockInteractionState(pos, currentBlockType, "default");
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}
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int soundEventIndexx = blockType.getBench().getLocalCloseSoundEventIndex();
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if (soundEventIndexx != 0) {
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SoundUtil.playSoundEvent2d(ref, soundEventIndexx, SoundCategory.UI, commandBuffer);
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}
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});
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int soundEventIndex = blockType.getBench().getLocalOpenSoundEventIndex();
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if (soundEventIndex == 0) {
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return;
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}
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SoundUtil.playSoundEvent2d(ref, soundEventIndex, SoundCategory.UI, commandBuffer);
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} else {
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windows.remove(uuid, window);
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}
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}
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}
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}
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}
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}
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@Override
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protected void simulateInteractWithBlock(
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@Nonnull InteractionType type, @Nonnull InteractionContext context, @Nullable ItemStack itemInHand, @Nonnull World world, @Nonnull Vector3i targetBlock
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) {
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}
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}
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