hytale-server/com/hypixel/hytale/builtin/deployables/config/DeployableAoeConfig.java

271 lines
12 KiB
Java

package com.hypixel.hytale.builtin.deployables.config;
import com.hypixel.hytale.builtin.deployables.component.DeployableComponent;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.EnumCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import com.hypixel.hytale.component.ArchetypeChunk;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.protocol.Vector3f;
import com.hypixel.hytale.server.core.asset.type.entityeffect.config.EntityEffect;
import com.hypixel.hytale.server.core.entity.effect.EffectControllerComponent;
import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
import com.hypixel.hytale.server.core.modules.entity.damage.Damage;
import com.hypixel.hytale.server.core.modules.entity.damage.DamageCause;
import com.hypixel.hytale.server.core.modules.entity.damage.DamageSystems;
import com.hypixel.hytale.server.core.modules.time.TimeResource;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.core.util.TargetUtil;
import java.time.Duration;
import java.time.Instant;
import java.util.function.Consumer;
import javax.annotation.Nonnull;
public class DeployableAoeConfig extends DeployableConfig {
public static final BuilderCodec<DeployableAoeConfig> CODEC = BuilderCodec.builder(
DeployableAoeConfig.class, DeployableAoeConfig::new, DeployableConfig.BASE_CODEC
)
.append(
new KeyedCodec<>("Shape", new EnumCodec<>(DeployableAoeConfig.Shape.class)),
(DeployableAoeConfig, s) -> DeployableAoeConfig.shape = s,
DeployableAoeConfig -> DeployableAoeConfig.shape
)
.documentation("The shape of the detection area")
.add()
.<Float>append(
new KeyedCodec<>("StartRadius", Codec.FLOAT),
(DeployableAoeConfig, s) -> DeployableAoeConfig.startRadius = s,
DeployableAoeConfig -> DeployableAoeConfig.startRadius
)
.documentation("The initial detection radius")
.add()
.<Float>append(
new KeyedCodec<>("EndRadius", Codec.FLOAT),
(DeployableAoeConfig, s) -> DeployableAoeConfig.endRadius = s,
DeployableAoeConfig -> DeployableAoeConfig.endRadius
)
.documentation("If set, the detection radius will expand to this size over the RadiusChangeTime (RadiusChangeTime must be set)")
.add()
.<Float>append(
new KeyedCodec<>("Height", Codec.FLOAT), (DeployableAoeConfig, s) -> DeployableAoeConfig.height = s, DeployableAoeConfig -> DeployableAoeConfig.height
)
.documentation("The height of the Shape, if using a cylinder shape")
.add()
.<Float>append(
new KeyedCodec<>("RadiusChangeTime", Codec.FLOAT),
(DeployableAoeConfig, s) -> DeployableAoeConfig.radiusChangeTime = s,
DeployableAoeConfig -> DeployableAoeConfig.radiusChangeTime
)
.documentation("The time (starting at spawn) it takes to change from StartRadius to EndRadius")
.add()
.<Float>append(
new KeyedCodec<>("DamageInterval", Codec.FLOAT),
(DeployableAoeConfig, s) -> DeployableAoeConfig.damageInterval = s,
DeployableAoeConfig -> DeployableAoeConfig.damageInterval
)
.documentation("The interval between damage being applied to targets in seconds")
.add()
.<Float>append(
new KeyedCodec<>("DamageAmount", Codec.FLOAT),
(DeployableAoeConfig, s) -> DeployableAoeConfig.damageAmount = s,
DeployableAoeConfig -> DeployableAoeConfig.damageAmount
)
.documentation("The amount of damage to apply to targets per interval")
.add()
.<String>append(
new KeyedCodec<>("DamageCause", DamageCause.CHILD_ASSET_CODEC),
(DeployableAoeConfig, s) -> DeployableAoeConfig.damageCause = s,
DeployableAoeConfig -> DeployableAoeConfig.damageCause
)
.documentation("The amount of damage to apply to targets per interval")
.add()
.append(
new KeyedCodec<>("ApplyEffects", new ArrayCodec<>(EntityEffect.CHILD_ASSET_CODEC, String[]::new)),
(DeployableAoeConfig, s) -> DeployableAoeConfig.effectsToApply = s,
DeployableAoeConfig -> DeployableAoeConfig.effectsToApply
)
.add()
.<Boolean>appendInherited(
new KeyedCodec<>("AttackOwner", Codec.BOOLEAN), (o, i) -> o.attackOwner = i, o -> o.attackOwner, (i, o) -> i.attackOwner = o.attackOwner
)
.documentation("Whether or not the owner is affected by the attack & effect of this deployable")
.add()
.<Boolean>appendInherited(
new KeyedCodec<>("AttackTeam", Codec.BOOLEAN), (o, i) -> o.attackTeam = i, o -> o.attackTeam, (i, o) -> i.attackTeam = o.attackTeam
)
.documentation("Whether or not the team is affected by the attack & effect of this deployable")
.add()
.<Boolean>appendInherited(
new KeyedCodec<>("AttackEnemies", Codec.BOOLEAN), (o, i) -> o.attackEnemies = i, o -> o.attackEnemies, (i, o) -> i.attackEnemies = o.attackEnemies
)
.documentation("Whether or not this deployable interacts with non-team entities")
.add()
.build();
protected float startRadius = 1.0F;
protected float endRadius = -1.0F;
protected float radiusChangeTime = -1.0F;
protected float damageInterval = 1.0F;
protected float damageAmount = 1.0F;
protected String damageCause = "Physical";
protected String[] effectsToApply;
protected boolean attackOwner;
protected boolean attackTeam;
protected boolean attackEnemies = true;
protected DeployableAoeConfig.Shape shape = DeployableAoeConfig.Shape.Sphere;
protected float height = 1.0F;
protected DamageCause processedDamageCause;
protected DeployableAoeConfig() {
}
@Override
public void tick(
@Nonnull DeployableComponent deployableComponent,
float dt,
int index,
@Nonnull ArchetypeChunk<EntityStore> archetypeChunk,
@Nonnull Store<EntityStore> store,
@Nonnull CommandBuffer<EntityStore> commandBuffer
) {
Vector3d position = archetypeChunk.getComponent(index, TransformComponent.getComponentType()).getPosition();
World world = store.getExternalData().getWorld();
Ref<EntityStore> entityRef = archetypeChunk.getReferenceTo(index);
float radius = this.getRadius(store, deployableComponent.getSpawnInstant());
this.handleDebugGraphics(world, deployableComponent.getDebugColor(), position, radius * 2.0F);
switch (deployableComponent.getFlag(DeployableComponent.DeployableFlag.STATE)) {
case 0:
deployableComponent.setFlag(DeployableComponent.DeployableFlag.STATE, 1);
break;
case 1:
deployableComponent.setFlag(DeployableComponent.DeployableFlag.STATE, 2);
playAnimation(store, entityRef, this, "Grow");
break;
case 2:
if (radius >= this.endRadius) {
deployableComponent.setFlag(DeployableComponent.DeployableFlag.STATE, 3);
playAnimation(store, entityRef, this, "Looping");
}
}
Ref<EntityStore> deployableRef = archetypeChunk.getReferenceTo(index);
if (deployableComponent.incrementTimeSinceLastAttack(dt) > this.damageInterval) {
deployableComponent.setTimeSinceLastAttack(0.0F);
this.handleDetection(store, commandBuffer, deployableRef, deployableComponent, position, radius, DamageCause.PHYSICAL);
}
super.tick(deployableComponent, dt, index, archetypeChunk, store, commandBuffer);
}
protected void handleDetection(
final Store<EntityStore> store,
final CommandBuffer<EntityStore> commandBuffer,
final Ref<EntityStore> deployableRef,
DeployableComponent deployableComponent,
Vector3d position,
float radius,
final DamageCause damageCause
) {
var attackConsumer = new Consumer<Ref<EntityStore>>() {
public void accept(Ref<EntityStore> entityStoreRef) {
if (entityStoreRef != deployableRef) {
DeployableAoeConfig.this.attackTarget(entityStoreRef, deployableRef, damageCause, commandBuffer);
DeployableAoeConfig.this.applyEffectToTarget(store, entityStoreRef);
}
}
};
switch (this.shape) {
case Sphere:
for (Ref<EntityStore> targetRef : TargetUtil.getAllEntitiesInSphere(position, radius, store)) {
attackConsumer.accept(targetRef);
}
break;
case Cylinder:
for (Ref<EntityStore> targetRef : TargetUtil.getAllEntitiesInCylinder(position, radius, this.height, store)) {
attackConsumer.accept(targetRef);
}
}
}
protected void handleDebugGraphics(World world, Vector3f color, Vector3d position, float scale) {
if (this.getDebugVisuals()) {
;
}
}
protected void attackTarget(Ref<EntityStore> targetRef, Ref<EntityStore> ownerRef, DamageCause damageCause, CommandBuffer<EntityStore> commandBuffer) {
if (!(this.damageAmount <= 0.0F)) {
Damage damageEntry = new Damage(new Damage.EntitySource(ownerRef), damageCause, this.damageAmount);
if (targetRef.equals(ownerRef)) {
damageEntry.setSource(Damage.NULL_SOURCE);
}
DamageSystems.executeDamage(targetRef, commandBuffer, damageEntry);
}
}
protected void applyEffectToTarget(Store<EntityStore> store, Ref<EntityStore> targetRef) {
if (this.effectsToApply != null) {
EffectControllerComponent effectController = store.getComponent(targetRef, EffectControllerComponent.getComponentType());
if (effectController != null) {
for (String effect : this.effectsToApply) {
if (effect != null) {
EntityEffect effectAsset = EntityEffect.getAssetMap().getAsset(effect);
if (effectAsset != null) {
effectController.addEffect(targetRef, effectAsset, store);
}
}
}
}
}
}
protected boolean canAttackEntity(Ref<EntityStore> target, DeployableComponent deployable) {
boolean isOwner = target.equals(deployable.getOwner());
return !isOwner || this.attackOwner;
}
protected float getRadius(Store<EntityStore> store, Instant startInstant) {
if (!(this.radiusChangeTime <= 0.0F) && !(this.endRadius < 0.0F)) {
float radiusDiff = this.endRadius - this.startRadius;
float increment = radiusDiff / this.radiusChangeTime;
Instant now = store.getResource(TimeResource.getResourceType()).getNow();
float timeDiff = (float)Duration.between(startInstant, now).toMillis() / 1000.0F;
if (timeDiff > this.radiusChangeTime) {
return this.endRadius;
} else {
float nowIncrement = increment * timeDiff;
return this.startRadius + nowIncrement;
}
} else {
return this.startRadius;
}
}
protected DamageCause getDamageCause() {
if (this.processedDamageCause == null) {
this.processedDamageCause = DamageCause.getAssetMap().getAsset(this.damageCause);
if (this.processedDamageCause == null) {
this.processedDamageCause = DamageCause.PHYSICAL;
}
}
return this.processedDamageCause;
}
@Override
public String toString() {
return "DeployableAoeConfig{}" + super.toString();
}
public static enum Shape {
Sphere,
Cylinder;
}
}