hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/blockset/MaterialSetAsset.java

65 lines
2.4 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.blockset;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
import com.hypixel.hytale.builtin.hytalegenerator.MaterialSet;
import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
import com.hypixel.hytale.builtin.hytalegenerator.assets.material.MaterialAsset;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.material.MaterialCache;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import java.util.ArrayList;
import javax.annotation.Nonnull;
public class MaterialSetAsset implements JsonAssetWithMap<String, DefaultAssetMap<String, MaterialSetAsset>>, Cleanable {
public static final AssetBuilderCodec<String, MaterialSetAsset> CODEC = AssetBuilderCodec.builder(
MaterialSetAsset.class,
MaterialSetAsset::new,
Codec.STRING,
(asset, id) -> asset.id = id,
config -> config.id,
(config, data) -> config.data = data,
config -> config.data
)
.append(new KeyedCodec<>("Inclusive", Codec.BOOLEAN, false), (t, k) -> t.inclusive = k, t -> t.inclusive)
.add()
.append(
new KeyedCodec<>("Materials", new ArrayCodec<>(MaterialAsset.CODEC, MaterialAsset[]::new), true),
(asset, value) -> asset.materialAssets = value,
asset -> asset.materialAssets
)
.add()
.build();
private String id;
private AssetExtraInfo.Data data;
private boolean inclusive = true;
private MaterialAsset[] materialAssets = new MaterialAsset[0];
public MaterialSet build(@Nonnull MaterialCache materialCache) {
ArrayList<Material> materials = new ArrayList<>(this.materialAssets.length);
for (MaterialAsset materialAsset : this.materialAssets) {
if (materialAsset != null) {
materials.add(materialAsset.build(materialCache));
}
}
return new MaterialSet(this.inclusive, materials);
}
public String getId() {
return this.id;
}
@Override
public void cleanUp() {
for (MaterialAsset materialAsset : this.materialAssets) {
materialAsset.cleanUp();
}
}
}