hytale-server/com/hypixel/hytale/builtin/hytalegenerator/assets/density/AngleDensityAsset.java

51 lines
2.2 KiB
Java

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.ConstantVectorProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.VectorProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.AngleDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.vectorproviders.VectorProvider;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
public class AngleDensityAsset extends DensityAsset {
public static final BuilderCodec<AngleDensityAsset> CODEC = BuilderCodec.builder(
AngleDensityAsset.class, AngleDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("VectorProvider", VectorProviderAsset.CODEC, true),
(asset, value) -> asset.vectorProviderAsset = value,
value -> value.vectorProviderAsset
)
.add()
.append(new KeyedCodec<>("Vector", Vector3d.CODEC, true), (asset, value) -> asset.vector = value, asset -> asset.vector)
.add()
.append(new KeyedCodec<>("IsAxis", Codec.BOOLEAN, true), (asset, value) -> asset.isAxis = value, asset -> asset.isAxis)
.add()
.build();
private VectorProviderAsset vectorProviderAsset = new ConstantVectorProviderAsset();
private Vector3d vector = new Vector3d();
private boolean isAxis = false;
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
if (this.isSkipped()) {
return new ConstantValueDensity(0.0);
} else {
VectorProvider vectorProvider = this.vectorProviderAsset.build(new VectorProviderAsset.Argument(argument));
return new AngleDensity(vectorProvider, this.vector, this.isAxis);
}
}
@Override
public void cleanUp() {
this.cleanUpInputs();
this.vectorProviderAsset.cleanUp();
}
}